ACE3/addons/vector
2024-06-20 00:04:34 -05:00
..
data Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
functions Revert to 60a0dae, merge conflict wasn't resolved properly 2024-06-20 00:04:34 -05:00
rsc scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgOpticsEffect.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgVehicles.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgWeapons.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
config.cpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
initKeybinds.inc.sqf Tools - Add HEMTT SQF support and fix commas are not semicolons (#9663) 2023-12-07 03:20:47 +00:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscInGameUI.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
script_component.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
stringtable.xml Translations - Improve and overhaul Japanese localization. (#9657) 2023-12-01 17:50:58 -06:00
XEH_postInit.sqf Tools - Add HEMTT SQF support and fix commas are not semicolons (#9663) 2023-12-07 03:20:47 +00:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.