mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
0644ad9ca2
* Added workaround functions for turret magazine ammo. * Switched to retrieving turrets dynamically instead of looking them up from an array. * Refactoring only, no functional changes * Repurposed getNeedRearmMagazines as a general purpose rearm info function + more. * The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one. * Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module. Fixed bugs: * Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions. * Pylon rearm was trying to set ammo count on empty pylons. Note: rearmSuccessLocal is not yet fixed! * Rearming no longer switches shell types in cannons/mortars. * Added Tuupertunut to authors. * Rearming no longer switches shell types. 2nd try. Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned. * Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines. * Small fixes and comments. * Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines. The latter describes much better what the function actually does. * Removed redundant checks. * Refactoring. * Fixed spaces in macros. * Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets |
||
---|---|---|
.. | ||
fnc_addMagazineToSupply.sqf | ||
fnc_addRearmActions.sqf | ||
fnc_addVehicleMagazinesToSupply.sqf | ||
fnc_canReadSupplyCounter.sqf | ||
fnc_canRearm.sqf | ||
fnc_canStoreAmmo.sqf | ||
fnc_canTakeAmmo.sqf | ||
fnc_createDummy.sqf | ||
fnc_disable.sqf | ||
fnc_dropAmmo.sqf | ||
fnc_getAllRearmTurrets.sqf | ||
fnc_getCaliber.sqf | ||
fnc_getHardpointMagazines.sqf | ||
fnc_getMaxMagazines.sqf | ||
fnc_getNeedRearmMagazines.sqf | ||
fnc_getSupplyCount.sqf | ||
fnc_getTurretConfigMagazines.sqf | ||
fnc_getTurretMagazineAmmo.sqf | ||
fnc_grabAmmo.sqf | ||
fnc_handleKilled.sqf | ||
fnc_handleUnconscious.sqf | ||
fnc_hasEnoughSupply.sqf | ||
fnc_initSupplyVehicle.sqf | ||
fnc_makeDummy.sqf | ||
fnc_moduleRearmSettings.sqf | ||
fnc_pickUpAmmo.sqf | ||
fnc_readSupplyCounter.sqf | ||
fnc_rearm.sqf | ||
fnc_rearmEntireVehicle.sqf | ||
fnc_rearmEntireVehicleSuccess.sqf | ||
fnc_rearmEntireVehicleSuccessLocal.sqf | ||
fnc_rearmSuccess.sqf | ||
fnc_rearmSuccessLocal.sqf | ||
fnc_removeMagazineFromSupply.sqf | ||
fnc_setSupplyCount.sqf | ||
fnc_setTurretMagazineAmmo.sqf | ||
fnc_storeAmmo.sqf | ||
fnc_takeAmmo.sqf | ||
fnc_takeSuccess.sqf | ||
script_component.hpp |