ACE3/addons/repair/CfgVehicles.hpp
2015-04-25 10:17:18 +02:00

187 lines
5.8 KiB
C++

#define MACRO_REPAIRVEHICLE \
class ACE_Actions { \
class ACE_MainActions { \
class GVAR(Repair) { \
displayName = "$STR_ACE_Repair_Repair"; \
condition = QUOTE([ARR_2(_this select 0, GVAR(engineerSetting_Repair))] call DFUNC(isEngineer)); \
statement = "'show a hint with the hitpart damage'"; \
runOnHover = 1; \
showDisabled = 0; \
priority = 2; \
icon = "\A3\ui_f\data\igui\cfg\actions\repair_ca.paa"; \
distance = 4; \
}; \
}; \
};
class CfgVehicles {
class ACE_Module;
// @todo localization for all the modules
class ACE_moduleRepairSettings: ACE_Module {
scope = 2;
displayName = "Repair Settings";
icon = QUOTE(PATHTOF(ui\Icon_Module_Repair_ca.paa)); //@todo
category = "ACE";
function = QUOTE(DFUNC(moduleRepairSettings));
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
author = "$STR_ACE_Common_ACETeam";
class Arguments {
class engineerSetting_Repair {
displayName = "Allow Repair";
description = "Who can use the toolkit to fully repair?";
typeName = "NUMBER";
class values {
class anyone { name = "Anyone"; value = 0; };
class Medic { name = "Engineers only"; value = 1; default = 1; };
class Special { name = "Repair Specialists only"; value = 2; };
};
};
class engineerSetting_Wheel {
displayName = "Allow Wheel";
description = "Who can remove and replace wheels?";
typeName = "NUMBER";
class values {
class anyone { name = "Anyone"; value = 0; default = 1; };
class Medic { name = "Engineers only"; value = 1; };
class Special { name = "Repair Specialists only"; value = 2; };
};
};
class repairDamageThreshold {
displayName = "Repair Threshold";
description = "What is the maximum damage that can be repaired with a toolkit?";
typeName = "NUMBER";
defaultValue = 1;
};
class repairDamageThreshold_Engineer {
displayName = "Repair Threshold (Engineer)";
description = "What is the maximum damage that can be repaired by an engineer?";
typeName = "NUMBER";
defaultValue = 1;
};
class consumeItem_ToolKit {
displayName = "Remove toolkit on use";
description = "Should the toolkit be removed on usage?";
typeName = "NUMBER";
class values {
class keep { name = "No"; value = 0; default = 1; };
class remove { name = "Yes"; value = 1; };
};
};
};
class ModuleDescription {
description = "Provides a repair system for all types of vehicles.";
sync[] = {};
};
};
class LandVehicle;
class Car: LandVehicle {
MACRO_REPAIRVEHICLE
};
class Tank: LandVehicle {
MACRO_REPAIRVEHICLE
};
class Air;
class Helicopter: Air {
MACRO_REPAIRVEHICLE
};
class Plane: Air {
MACRO_REPAIRVEHICLE
};
class Ship;
class Ship_F: Ship {
MACRO_REPAIRVEHICLE
};
class thingX;
class ACE_RepairItem_Base: thingX {
XEH_ENABLED;
icon = "iconObject_circle";
mapSize = 0.7;
accuracy = 0.2;
vehicleClass = QGVAR(items);
destrType = "DesturctNo";
};
class ACE_Track: ACE_RepairItem_Base {
author = "Hawkins";
//scope = 2;
model = QUOTE(PATHTOF(ace_track.p3d));
displayName = "$STR_ACE_Repair_SpareTrack";
};
class ACE_Wheel: ACE_RepairItem_Base {
author = "Hawkins";
scope = 2;
model = QUOTE(PATHTOF(ace_wheel.p3d));
displayName = "$STR_ACE_Repair_SpareWheel";
picture = QUOTE(PATHTOF(ui\tire_ca.paa));
};
// disable vanilla repair
// "getNumber (_x >> ""transportRepair"") > 0" configClasses (configFile >> "CfgVehicles")
class Slingload_01_Base_F;
class B_Slingload_01_Repair_F: Slingload_01_Base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class Heli_Transport_04_base_F;
class O_Heli_Transport_04_repair_F: Heli_Transport_04_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class Pod_Heli_Transport_04_base_F;
class Land_Pod_Heli_Transport_04_repair_F: Pod_Heli_Transport_04_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class B_APC_Tracked_01_base_F;
class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class Offroad_01_base_F;
class Offroad_01_repair_base_F: Offroad_01_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class B_Truck_01_mover_F;
class B_Truck_01_Repair_F: B_Truck_01_mover_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class B_Truck_01_fuel_F: B_Truck_01_mover_F { // the fuel hemet apparently can repair. GJ BI
transportRepair = 0;
};
class Truck_02_base_F;
class Truck_02_box_base_F: Truck_02_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class Truck_02_medical_base_F: Truck_02_box_base_F {
GVAR(canRepair) = 0;
};
class Truck_03_base_F;
class O_Truck_03_repair_F: Truck_03_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
};