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187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
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#define MACRO_REPAIRVEHICLE \
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class ACE_Actions { \
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class ACE_MainActions { \
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class GVAR(Repair) { \
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displayName = "$STR_ACE_Repair_Repair"; \
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condition = QUOTE([ARR_2(_this select 0, GVAR(engineerSetting_Repair))] call DFUNC(isEngineer)); \
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statement = "'show a hint with the hitpart damage'"; \
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runOnHover = 1; \
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showDisabled = 0; \
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priority = 2; \
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icon = "\A3\ui_f\data\igui\cfg\actions\repair_ca.paa"; \
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distance = 4; \
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}; \
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}; \
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};
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class CfgVehicles {
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class ACE_Module;
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// @todo localization for all the modules
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class ACE_moduleRepairSettings: ACE_Module {
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scope = 2;
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displayName = "Repair Settings";
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icon = QUOTE(PATHTOF(ui\Icon_Module_Repair_ca.paa)); //@todo
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category = "ACE";
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function = QUOTE(DFUNC(moduleRepairSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class engineerSetting_Repair {
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displayName = "Allow Repair";
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description = "Who can use the toolkit to fully repair?";
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typeName = "NUMBER";
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class values {
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class anyone { name = "Anyone"; value = 0; };
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class Medic { name = "Engineers only"; value = 1; default = 1; };
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class Special { name = "Repair Specialists only"; value = 2; };
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};
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};
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class engineerSetting_Wheel {
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displayName = "Allow Wheel";
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description = "Who can remove and replace wheels?";
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typeName = "NUMBER";
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class values {
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class anyone { name = "Anyone"; value = 0; default = 1; };
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class Medic { name = "Engineers only"; value = 1; };
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class Special { name = "Repair Specialists only"; value = 2; };
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};
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};
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class repairDamageThreshold {
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displayName = "Repair Threshold";
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description = "What is the maximum damage that can be repaired with a toolkit?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class repairDamageThreshold_Engineer {
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displayName = "Repair Threshold (Engineer)";
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description = "What is the maximum damage that can be repaired by an engineer?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class consumeItem_ToolKit {
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displayName = "Remove toolkit on use";
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description = "Should the toolkit be removed on usage?";
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typeName = "NUMBER";
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class values {
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class keep { name = "No"; value = 0; default = 1; };
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class remove { name = "Yes"; value = 1; };
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};
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};
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};
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class ModuleDescription {
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description = "Provides a repair system for all types of vehicles.";
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sync[] = {};
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};
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};
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_REPAIRVEHICLE
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};
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class Tank: LandVehicle {
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MACRO_REPAIRVEHICLE
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};
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class Air;
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class Helicopter: Air {
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MACRO_REPAIRVEHICLE
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};
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class Plane: Air {
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MACRO_REPAIRVEHICLE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_REPAIRVEHICLE
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};
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class thingX;
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class ACE_RepairItem_Base: thingX {
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XEH_ENABLED;
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icon = "iconObject_circle";
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mapSize = 0.7;
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accuracy = 0.2;
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vehicleClass = QGVAR(items);
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destrType = "DesturctNo";
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};
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class ACE_Track: ACE_RepairItem_Base {
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author = "Hawkins";
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//scope = 2;
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model = QUOTE(PATHTOF(ace_track.p3d));
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displayName = "$STR_ACE_Repair_SpareTrack";
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};
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class ACE_Wheel: ACE_RepairItem_Base {
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author = "Hawkins";
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scope = 2;
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model = QUOTE(PATHTOF(ace_wheel.p3d));
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displayName = "$STR_ACE_Repair_SpareWheel";
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picture = QUOTE(PATHTOF(ui\tire_ca.paa));
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};
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// disable vanilla repair
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// "getNumber (_x >> ""transportRepair"") > 0" configClasses (configFile >> "CfgVehicles")
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class Slingload_01_Base_F;
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class B_Slingload_01_Repair_F: Slingload_01_Base_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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class Heli_Transport_04_base_F;
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class O_Heli_Transport_04_repair_F: Heli_Transport_04_base_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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class Pod_Heli_Transport_04_base_F;
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class Land_Pod_Heli_Transport_04_repair_F: Pod_Heli_Transport_04_base_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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class B_APC_Tracked_01_base_F;
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class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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class Offroad_01_base_F;
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class Offroad_01_repair_base_F: Offroad_01_base_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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class B_Truck_01_mover_F;
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class B_Truck_01_Repair_F: B_Truck_01_mover_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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class B_Truck_01_fuel_F: B_Truck_01_mover_F { // the fuel hemet apparently can repair. GJ BI
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transportRepair = 0;
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};
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class Truck_02_base_F;
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class Truck_02_box_base_F: Truck_02_base_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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class Truck_02_medical_base_F: Truck_02_box_base_F {
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GVAR(canRepair) = 0;
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};
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class Truck_03_base_F;
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class O_Truck_03_repair_F: Truck_03_base_F {
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GVAR(canRepair) = 1;
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transportRepair = 0;
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};
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};
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