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54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: kymckay
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* Flips the unconscious state of the unit the module is placed on.
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleUnconscious
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*
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* Public: No
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*/
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params ["_logic"];
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if !(local _logic) exitWith {};
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if !(GETEGVAR(medical,enabled,false)) then {
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[LSTRING(RequiresAddon)] call FUNC(showMessage);
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} else {
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private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
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if ((_mouseOver select 0) != "OBJECT") then {
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[LSTRING(NothingSelected)] call FUNC(showMessage);
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} else {
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private _unit = effectivecommander (_mouseOver select 1);
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if !(_unit isKindOf "CAManBase") then {
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[LSTRING(OnlyInfantry)] call FUNC(showMessage);
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} else {
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if !(alive _unit) then {
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[LSTRING(OnlyAlive)] call FUNC(showMessage);
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} else {
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private _unconscious = GETVAR(_unit,ACE_isUnconscious,false);
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if (_unconscious) then {
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_unit setVariable [QEGVAR(medical_statemachine,AIUnconsciousness), nil, true];
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} else {
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_unit setVariable [QEGVAR(medical_statemachine,AIUnconsciousness), true, true];
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};
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// Function handles locality for me
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[_unit, !_unconscious, 10e10] call EFUNC(medical,setUnconscious);
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};
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};
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};
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};
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deleteVehicle _logic;
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