mirror of
https://github.com/acemod/ACE3.git
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84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
class ACE_Settings {
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class GVAR(enabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(enabled_DisplayName);
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description = CSTRING(enabled_Description);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(simulateForSnipers) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(simulateForSnipers_DisplayName);
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description = CSTRING(simulateForSnipers_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(simulateForGroupMembers) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(simulateForGroupMembers_DisplayName);
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description = CSTRING(simulateForGroupMembers_Description);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(simulateForEveryone) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(simulateForEveryone_DisplayName);
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description = CSTRING(simulateForEveryone_Description);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(disabledInFullAutoMode) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(disabledInFullAutoMod_DisplayName);
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description = CSTRING(disabledInFullAutoMod_Description);
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typeName = "BOOL";
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value = 0;
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};
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/* // TODO: We currently do not have firedEHs on vehicles
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class GVAR(vehicleGunnerEnabled) {
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category = CSTRING(DisplayName);
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displayName = "Enabled For Vehicle Gunners";
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description = "Enables advanced ballistics for vehicle gunners";
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typeName = "BOOL";
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value = 0;
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};
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*/
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class GVAR(ammoTemperatureEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
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description = CSTRING(ammoTemperatureEnabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(barrelLengthInfluenceEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
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description = CSTRING(barrelLengthInfluenceEnabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(bulletTraceEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(bulletTraceEnabled_DisplayName);
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description = CSTRING(bulletTraceEnabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(simulationInterval) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(simulationInterval_DisplayName);
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description = CSTRING(simulationInterval_Description);
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typeName = "SCALAR";
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value = 0.05;
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sliderSettings[] = {0, 0.2, 0.05, 1};
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};
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class GVAR(simulationRadius) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(simulationRadius_DisplayName);
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description = CSTRING(simulationRadius_Description);
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typeName = "SCALAR";
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value = 3000;
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sliderSettings[] = {0, 3000, 3000, 0};
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};
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};
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