mirror of
https://github.com/acemod/ACE3.git
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213 lines
8.2 KiB
Plaintext
213 lines
8.2 KiB
Plaintext
/*
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* Author: KoffeinFlummi
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*
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* Calculates the offsets for all weapons needed to hit the current target.
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*
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* Arguments:
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* 0: The vehicle
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*
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* Return Value:
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* none
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*/
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#include "script_component.hpp"
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private ["_vehicle", "_turret", "_turretConfig", "_distance", "_weapons", "_magazines", "_showHint", "_playSound", "_i"];
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_vehicle = _this select 0;
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_turret = _this select 1;
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_turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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_distance = call FUNC(getRange);
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_weapons = _vehicle weaponsTurret _turret;
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_magazines = _vehicle magazinesTurret _turret;
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if (_distance == 0) then {
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_distance = [
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getNumber (_turretConfig >> QGVAR(DistanceInterval)),
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getNumber (_turretConfig >> QGVAR(MaxDistance)),
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getNumber (_turretConfig >> QGVAR(MinDistance))
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] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision
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};
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private ["_weapon", "_weaponDirection", "_angleTarget"];
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_weapon = _vehicle currentWeaponTurret _turret;
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_weaponDirection = _vehicle weaponDirection _weapon; // @todo doesn't work for sub turrets
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if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
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_weaponDirection = eyeDirection _vehicle;
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};
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if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets
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_weaponDirection = [1,0,0];
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};
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_angleTarget = asin (_weaponDirection select 2);
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if (count _this > 2) then {
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if((_this select 2) > -1) then {
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_distance = _this select 2;
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};
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};
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if (!(isNil QGVAR(backgroundCalculation)) and {!(scriptDone GVAR(backgroundCalculation))}) then {
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terminate GVAR(backgroundCalculation);
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};
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private ["_movingAzimuth", "_posTarget", "_velocityTarget"];
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// MOVING TARGETS
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_movingAzimuth = 0;
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if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3) then {
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// calculate speed of target
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_posTarget = [
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(getPos _vehicle select 0) + _distance * (_weaponDirection select 0),
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(getPos _vehicle select 1) + _distance * (_weaponDirection select 1),
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(getPos _vehicle select 2) + _distance * (_weaponDirection select 2)
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];
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_velocityTarget = [
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((_posTarget select 0) - (GVAR(position) select 0)) / (ACE_time - GVAR(ACE_time)),
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((_posTarget select 1) - (GVAR(position) select 1)) / (ACE_time - GVAR(ACE_time)),
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((_posTarget select 2) - (GVAR(position) select 2)) / (ACE_time - GVAR(ACE_time))
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];
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private ["_magazineType", "_ammoType", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_initSpeedCoef", "_velocityMagnitude"];
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// estimate time to target
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_magazineType = _vehicle currentMagazineTurret _turret;
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_ammoType = getText (configFile >> "CfgMagazines" >> _magazineType >> "ammo");
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_initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazineType >> "initSpeed");
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_airFriction = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "airFriction");
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_timeToLive = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "timeToLive");
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_simulationStep = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "simulationStep");
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_initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
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if (_initSpeedCoef < 0) then {
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_initSpeed = _initSpeed * -_initSpeedCoef;
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};
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if (_initSpeedCoef > 0) then {
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_initSpeed = _initSpeedCoef;
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};
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if (_simulationStep != 0) then {
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private ["_posX", "_velocityX", "_velocityY", "_timeToTarget"];
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_posX = 0;
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_velocityX = _initSpeed;
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_velocityY = 0;
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_timeToTarget = 0;
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for "_i" from 1 to ((floor (_timeToLive / _simulationStep)) + 1) do {
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_posX = _posX + _velocityX * _simulationStep;
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if (_posX >= _distance) exitWith { // bullet passed the target
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_timeToTarget = _i * _simulationStep;
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};
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_velocityMagnitude = sqrt (_velocityX^2 + _velocityY^2);
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_velocityX = _velocityX + _velocityX * _velocityMagnitude * _airFriction * _simulationStep;
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_velocityY = _velocityY + _velocityY * _velocityMagnitude * _airFriction * _simulationStep - 9.81 * _simulationStep;
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};
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private ["_posArrival", "_dirArrival"];
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// calculate offsets
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_posArrival = [
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(_posTarget select 0) + (_velocityTarget select 0) * _timeToTarget,
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(_posTarget select 1) + (_velocityTarget select 1) * _timeToTarget,
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(_posTarget select 2) + (_velocityTarget select 2) * _timeToTarget
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];
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_dirArrival = [
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((_posArrival select 0) - (getPos _vehicle select 0)) / (_posArrival distance (getPos _vehicle)),
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((_posArrival select 1) - (getPos _vehicle select 1)) / (_posArrival distance (getPos _vehicle)),
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((_posArrival select 2) - (getPos _vehicle select 2)) / (_posArrival distance (getPos _vehicle))
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];
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_movingAzimuth = ((_dirArrival select 0) atan2 (_dirArrival select 1)) - ((_weaponDirection select 0) atan2 (_weaponDirection select 1));
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_angleTarget = asin (_dirArrival select 2);
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_distance = floor (_posArrival distance (getPos _vehicle));
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};
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};
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GVAR(enabled) = false;
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GVAR(ACE_time) = -1;
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private ["_viewDiff", "_FCSAzimuth", "_FCSMagazines", "_FCSElevation"];
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// CALCULATE AZIMUTH CORRECTION
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_viewDiff = _vehicle getVariable format ["%1_%2", QGVAR(ViewDiff), _turret];
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_FCSAzimuth = _movingAzimuth;
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if (_viewDiff != 0) then {
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_FCSAzimuth = (atan (_distance / _viewDiff) - (abs _viewDiff / _viewDiff) * 90) + _movingAzimuth;
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};
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// CALCULATE OFFSET
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_FCSMagazines = [];
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_FCSElevation = [];
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{
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private ["_magazine", "_ammoType"];
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_magazine = _x;
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_ammoType = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
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if !(getText (configFile >> "CfgAmmo" >> _ammoType >> "simulation") == "shotMissile") then {
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private ["_maxElev", "_initSpeed", "_airFriction", "_offset"];
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_maxElev = getNumber (_turretConfig >> "maxElev");
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_initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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_airFriction = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "airFriction");
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{
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private ["_weapon", "_muzzles", "_weaponMagazines", "_muzzleMagazines"];
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_weapon = _x;
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_muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
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_weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
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{
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if (_x != "this") then {
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_muzzleMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
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_weaponMagazines append _muzzleMagazines;
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};
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} forEach _muzzles;
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if (_magazine in _weaponMagazines) exitWith {
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_initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
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if (_initSpeedCoef < 0) then {
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_initSpeed = _initSpeed * -_initSpeedCoef;
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};
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if (_initSpeedCoef > 0) then {
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_initSpeed = _initSpeedCoef;
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};
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};
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} forEach _weapons;
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_offset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, _angleTarget, _distance];
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_offset = parseNumber _offset;
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_FCSMagazines = _FCSMagazines + [_magazine];
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_FCSElevation = _FCSElevation + [_offset];
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};
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} forEach _magazines;
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[_vehicle, format ["%1_%2", QGVAR(Distance), _turret], _distance] call EFUNC(common,setVariablePublic);
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[_vehicle, format ["%1_%2", QGVAR(Magazines), _turret], _FCSMagazines] call EFUNC(common,setVariablePublic);
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[_vehicle, format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation] call EFUNC(common,setVariablePublic);
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[_vehicle, format ["%1_%2", QGVAR(Azimuth), _turret], _FCSAzimuth] call EFUNC(common,setVariablePublic);
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_showHint = false;
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if( (count _this) > 3) then {
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_showHint = _this select 3;
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};
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_playSound = true;
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if( (count _this) > 3) then {
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_playSound = _this select 4;
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};
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if(_playSound) then {
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playSound "ACE_Sound_Click";
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};
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if(_showHint) then {
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[format ["%1: %2", localize LSTRING(ZeroedTo), _distance]] call EFUNC(common,displayTextStructured);
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};
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