.. |
data
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Delete unused animation files
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2016-06-12 16:29:00 +02:00 |
functions
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Make the detector AI compatible
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2016-07-07 12:38:53 -03:00 |
sounds
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Clip sound duration to below 0.5 s to avoid it stacking into itself when using say
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2016-07-06 22:23:34 -03:00 |
ui
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Add icons for mine detector actions. Close #3935
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2016-06-18 20:05:14 -03:00 |
$PBOPREFIX$
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Add mine detector port from ACE2
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2016-05-03 22:37:02 +02:00 |
ACE_detector.hpp
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- Restore the config of detector sounds through CfgSounds
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2016-07-06 22:14:26 -03:00 |
ace_wallon_vmh3.p3d
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Add mine detector port from ACE2
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2016-05-03 22:37:02 +02:00 |
ace_wallon_vmm3.p3d
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Add mine detector port from ACE2
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2016-05-03 22:37:02 +02:00 |
CfgAmmo.hpp
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fix mine detector not picking up fused explosives
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2016-06-16 17:20:15 +02:00 |
CfgEventHandlers.hpp
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Make the detector AI compatible
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2016-07-07 12:38:53 -03:00 |
CfgSounds.hpp
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- Restore the config of detector sounds through CfgSounds
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2016-07-06 22:14:26 -03:00 |
CfgVehicles.hpp
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- Restore the config of detector sounds through CfgSounds
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2016-07-06 22:14:26 -03:00 |
CfgWeapons.hpp
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Remove the pistol cursor from the mine detector
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2016-07-07 19:03:14 -03:00 |
config.cpp
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Switch say2D to playSound
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2016-07-07 10:51:34 -03:00 |
README.md
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Add mine detector port from ACE2
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2016-05-03 22:37:02 +02:00 |
script_component.hpp
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- Optimize getDetectedObject
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2016-07-04 19:04:58 -03:00 |
stringtable.xml
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- Restore the config of detector sounds through CfgSounds
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2016-07-06 22:14:26 -03:00 |
XEH_postInit.sqf
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Make the detector AI compatible
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2016-07-07 12:38:53 -03:00 |
XEH_preInit.sqf
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- Optimize getDetectedObject
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2016-07-04 19:04:58 -03:00 |
XEH_PREP.hpp
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- Restore the config of detector sounds through CfgSounds
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2016-07-06 22:14:26 -03:00 |