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46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
/*
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* Author: commy2
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*
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* Check if the unit can replace given wheel of the vehicle.
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*
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* Arguments:
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* 0: Unit that does the repairing (Object)
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* 1: vehicle to repair (Object)
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* 2: Selected hitpoint (String)
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*
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* Return Value:
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* NONE
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_hitPoint", "_wheel"];
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_unit = _this select 0;
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_target = _this select 1;
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_hitPoint = _this select 2;
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_wheel = ARR_SELECT(_this,3,false);
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if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([_unit, GVAR(engineerSetting_Wheel)] call FUNC(isEngineer)) exitWith {false};
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// check for a near wheel
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if (typeName _wheel == "OBJECT") then {
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// not near interpret as objNull
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if !(_wheel in nearestObjects [_unit, ["ACE_Wheel"], 5]) then {
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_wheel = objNull;
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};
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} else {
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_wheel = objNull;
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{
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if ([_unit, _x, ["isNotDragging", "isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {
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_wheel = _x;
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};
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} forEach nearestObjects [_unit, ["ACE_Wheel"], 5];
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};
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if (isNull _wheel) exitWith {false};
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alive _target && {_target getHitPointDamage _hitPoint >= 1}
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