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https://github.com/acemod/ACE3.git
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85a77150c9
- Renamed the base menu "SelfActions" to "ACE_SelfActions" - Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen. - Cull action points that are not visible, to far away, etc before checking if they are active.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
class GVAR(cursorMenu) {
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idd = 91919;
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movingEnable = false;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgCursorMenu)),_this select 0)]; uiNamespace setVariable [ARR_2(QUOTE(QGVAR(cursorMenuOpened)),true)]);
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onUnload = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(cursorMenuOpened)),false)]);
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objects[] = {};
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/*class controlsBackground {
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class Background {
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idc = 91920;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0.5};
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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};*/
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class controls {
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class Canvas {
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idc = 91921;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0};
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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};
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};
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