ACE3/addons/fcs/functions/fnc_onForceUpdate.sqf
2015-12-10 16:00:14 +01:00

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#include "script_component.hpp"
params ["_unit"];
private _vehicle = vehicle _unit;
if !([_unit, _vehicle, []] call EFUNC(common,canInteractWith)) exitWith {false};
if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
private _turret = _unit call EFUNC(common,getTurretIndex);
[_vehicle, _turret, -1, false] call FUNC(keyDown);
[_vehicle, _turret, -1, false, false] call FUNC(keyUp);