ACE3/addons/spectator/stringtable.xml
SilentSpike 1b12d37284 Replace spectator respawn changes with a template
Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are:
- Compatibility isn't a concern, that responsibility is shifted onto mission designers.
- Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.).
- If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided.
- Remains simple to set up, just requires a description.ext edit
2015-08-04 23:21:10 +01:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Spectator">
<Key ID="STR_ACE_Spectator_Settings_DisplayName">
<English>Spectator Settings</English>
<Polish>Ustawienia obserwatora</Polish>
</Key>
<Key ID="STR_ACE_Spectator_Settings_Descripton">
<English>Configure how the spectator system will operate by default.</English>
<Polish>Skonfiguruj domyślne ustawienia obserwatora.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_DisplayName">
<English>Unit filter</English>
<Polish>Filtr jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_Description">
<English>Method of filtering spectatable units.</English>
<Polish>Wybierz jednostki, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_none">
<English>No units</English>
<Polish>Brak jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_players">
<English>Only players</English>
<Polish>Tylko gracze</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_all">
<English>All units</English>
<Polish>Wszystkie jednostki</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_DisplayName">
<English>Side filter</English>
<Polish>Filtr stron</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_Description">
<English>Method of filtering spectatable sides.</English>
<Polish>Wybierz strony, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_player">
<English>Player side</English>
<Polish>Strona gracza</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_friendly">
<English>Friendly sides</English>
<Polish>Strony sojusznicze</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_hostile">
<English>Hostile sides</English>
<Polish>Strony wrogie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_all">
<English>All sides</English>
<Polish>Wszystkie strony</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_DisplayName">
<English>Camera modes</English>
<Polish>Tryby kamery</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_Description">
<English>Camera modes that can be used.</English>
<Polish>Tryby kamery, jakie mogą być używane.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_all">
<English>All</English>
<Polish>Wszystkie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_free">
<English>Free only</English>
<Polish>Tylko wolna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_internal">
<English>Internal only</English>
<Polish>Tylko wewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_external">
<English>External only</English>
<Polish>Tylko zewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_unit">
<English>Internal and external</English>
<Polish>Wewnętrzna i zewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_DisplayName">
<English>Vision modes</English>
<Polish>Tryby wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_Description">
<English>Vision modes that can be used.</English>
<Polish>Tryby wizji, jakie mogą być używane.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_nv">
<English>Night vision</English>
<Polish>Noktowizja</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_ti">
<English>Thermal imaging</English>
<Polish>Termowizja</Polish>
</Key>
<Key ID="STR_ACE_Spectator_icons_DisplayName">
<English>Unit icons</English>
<Polish>Ikony jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_icons_Description">
<English>Render icons above spectatable units.</English>
<Polish>Renderuj ikony nad głowami jednostek, które można obserwować.</Polish>
</Key>
<!-- Interface strings -->
<Key ID="STR_ACE_Spectator_HelpTitle">
<English>Spectator Controls</English>
<Polish>Sterowanie obserwatorem</Polish>
</Key>
<Key ID="STR_ACE_Spectator_ViewFree">
<English>Free</English>
<Polish>Wolna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_ViewInternal">
<English>Internal</English>
<Polish>Wewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_ViewExternal">
<English>External</English>
<Polish>Zewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_VisionNormal">
<English>Normal</English>
<Polish>Normalna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_VisionNight">
<English>Night</English>
<Polish>Noc</Polish>
</Key>
<Key ID="STR_ACE_Spectator_VisionThermal">
<English>Thermal</English>
<Polish>Termo</Polish>
</Key>
<!-- Controls -->
<Key ID="STR_ACE_Spectator_freeCamControls">
<English>Free Camera Controls</English>
<Polish>Wolne sterowanie kamerą</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamForward">
<English>Camera Forward</English>
<Polish>Kamera naprzód</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamBackward">
<English>Camera Backward</English>
<Polish>Kamera w tył</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamLeft">
<English>Camera Left</English>
<Polish>Kamera w lewo</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamRight">
<English>Camera Right</English>
<Polish>Kamera w prawo</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamUp">
<English>Camera Up</English>
<Polish>Kamera w górę</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamDown">
<English>Camera Down</English>
<Polish>Kamera w dół</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamPan">
<English>Pan Camera</English>
<Polish>Panoramowanie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamDolly">
<English>Dolly Camera</English>
<Polish>Płynna kamera</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamLock">
<English>Lock Camera to Target</English>
<Polish>Zablokuj kamerę na celu</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamZoom">
<English>Zoom +/-</English>
<Polish>Zoom +/-</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamSpeed">
<English>Speed +/-</English>
<Polish>Prędkość +/-</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamNextVis">
<English>Next Vision Mode</English>
<Polish>Następny tryb wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamPrevVis">
<English>Previous Vision Mode</English>
<Polish>Poprzedni tryb wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiControls">
<English>Interface Controls</English>
<Polish>Sterowanie interfejsem</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleInterface">
<English>Toggle Interface</English>
<Polish>Przełącz interfejs</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleIcons">
<English>Toggle Unit Icons</English>
<Polish>Przełącz ikony jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleUnits">
<English>Toggle Unit List</English>
<Polish>Przełącz listę jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleTools">
<English>Toggle Toolbar</English>
<Polish>Przełącz pasek narzędzi</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleCompass">
<English>Toggle Compass</English>
<Polish>Przełącz kompas</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleMap">
<English>Toggle Map</English>
<Polish>Przełącz mapę</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleHelp">
<English>Toggle Help</English>
<Polish>Przełącz pomoc</Polish>
</Key>
<Key ID="STR_ACE_Spectator_otherControls">
<English>Other Controls</English>
<Polish>Pozostałe sterowanie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_nextCam">
<English>Next Camera</English>
<Polish>Następna kamera</Polish>
</Key>
<Key ID="STR_ACE_Spectator_prevCam">
<English>Previous Camera</English>
<Polish>Poprzednia kamera</Polish>
</Key>
<Key ID="STR_ACE_Spectator_nextUnit">
<English>Next Unit</English>
<Polish>Następna jednostka</Polish>
</Key>
<Key ID="STR_ACE_Spectator_prevUnit">
<English>Previous Unit</English>
<Polish>Poprzednia jednostka</Polish>
</Key>
</Package>
</Project>