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de13ab0f47
* Medical - Rework CPR and Bleeding in cardiac arrest * remove cprCreatesPulse, add cprSuccessChance * hide cpr for basic diagnose * Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
24 lines
621 B
Plaintext
24 lines
621 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: mharis001
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* Checks if CPR can be performed on the patient.
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*
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* Arguments:
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* 0: Medic (not used) <OBJECT>
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* 1: Patient <OBJECT>
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*
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* Return Value:
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* Can CPR <BOOL>
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*
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* Example:
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* [player, cursorObject] call ace_medical_treatment_fnc_canCPR
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*
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* Public: No
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*/
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params ["", "_patient"];
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!(_patient call EFUNC(common,isAwake))
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&& {(GVAR(advancedDiagnose)) || {IN_CRDC_ARRST(_patient)}} // if basic diagnose, then only show action if appropriate (they can't tell difference between uncon/ca)
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&& {isNull (_patient getVariable [QEGVAR(medical,CPR_provider), objNull])}
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