ACE3/addons/medical_treatment/functions/fnc_canCPR.sqf
PabstMirror de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00

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#include "script_component.hpp"
/*
* Author: mharis001
* Checks if CPR can be performed on the patient.
*
* Arguments:
* 0: Medic (not used) <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* Can CPR <BOOL>
*
* Example:
* [player, cursorObject] call ace_medical_treatment_fnc_canCPR
*
* Public: No
*/
params ["", "_patient"];
!(_patient call EFUNC(common,isAwake))
&& {(GVAR(advancedDiagnose)) || {IN_CRDC_ARRST(_patient)}} // if basic diagnose, then only show action if appropriate (they can't tell difference between uncon/ca)
&& {isNull (_patient getVariable [QEGVAR(medical,CPR_provider), objNull])}