ACE3/addons/medical_treatment/functions/fnc_cprProgress.sqf
PabstMirror de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00

28 lines
711 B
Plaintext

#include "script_component.hpp"
/*
* Author: Zakant
* Handles the progress of the CPR treatment.
*
* Arguments:
* 0: Arguments <ARRAY>
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* Continue CPR <BOOL>
*
* Example:
* [[player, cursorObject]] call ace_medical_treatment_fnc_cprProgress
*
* Public: No
*/
params ["_args"];
_args params ["_medic", "_patient"];
// Cancel CPR if patient wakes up
!(_patient call EFUNC(common,isAwake))
&& {(GVAR(advancedDiagnose)) || {IN_CRDC_ARRST(_patient)}} // if basic diagnose, then only show action if appropriate (they can't tell difference between uncon/ca)
&& {_medic == (_patient getVariable [QEGVAR(medical,CPR_provider), objNull])}