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68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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#include "XEH_PREP.hpp"
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GVAR(HITPOINTS) = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
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GVAR(SELECTIONS) = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
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GVAR(STATE_MACHINE) = (configFile >> "ACE_Medical_StateMachine") call CBA_statemachine_fnc_createFromConfig;
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// @todo, ACE_Settings
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[
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QGVAR(advancedBandages),
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"CHECKBOX",
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["Advanced Bandages", "All bandages have different wound effectivenesses and reopening chances."], //@todo
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"ACE Medical", // @todo
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false,
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(advancedIVBags),
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"CHECKBOX",
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["Advanced IV Bags", "IV Bags will slowly fill up lost blood."], //@todo
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"ACE Medical", // @todo
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false,
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(advancedMedication),
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"CHECKBOX",
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["Advanced Medication", "Enables advanced simulation of Morphine, Epinephrine etc."], //@todo
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"ACE Medical", // @todo
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false,
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(enableInstantDeath),
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"CHECKBOX",
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["Enable Instant Death", "Enables units instantly dying without entering cardiac arrest first."], //@todo
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"ACE Medical", // @todo
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true,
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(enableExecutions),
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"CHECKBOX",
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["Enable Executions", "Enables killing units that are in cardiac arrest. Only matters when instant death is disabled."], //@todo
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"ACE Medical", // @todo
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true,
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(maximumCardiacArrestTime),
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"SLIDER",
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["Maximum Cardiac Arrest Time", "Sets the maximum amount of time a unit can stay in cardiac arrest before dying."], //@todo
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"ACE Medical", // @todo
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[0, 30, 2, 0],
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true
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] call CBA_Settings_fnc_init;
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ADDON = true;
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