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* Add ace_chemlights. Make chemlight intensity and dropoff more realistic. Add orange, white, IR chemlights. Add chemlight shields. Make chemlight impact sounds more realistic. * Moved impact sound changes to a different branch. * Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration. Checked privates. * Stringtable: 5 minute. * Blue lifetime. Removed ref to deprecated function * Use proper magazine macro. Add new chemlights to Misc box.
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
/*
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* Author: voiper
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* Compile list of chemlight classnames and add to the "Chemlight shield" parent menu.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return value:
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* None
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*
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* Example:
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* [_player, _player, []] call ace_chemlights_fnc_compileChemlightMenu;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "_player", "_args"];
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private _actions = [];
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private _chemlights = [_player] call FUNC(getShieldComponents);
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//add all carried chemlight menus
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{
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private _config = (configFile >> "CfgMagazines" >> _x);
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private _icon = getText (_config >> "picture");
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private _shieldClass = getText (_config >> "ACE_Chemlight_Shield");
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private _displayName = getText (configFile >> "CfgWeapons" >> _shieldClass >> "displayName");
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_displayName = format [localize LSTRING(Action_Prepare), _displayName];
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private _statement = {_this call FUNC(prepShield)};
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private _action = [_x, _displayName, _icon, _statement, {true}, {}, [_x, _shieldClass]] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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} forEach _chemlights;
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_actions
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