ACE3/addons/chemlights/functions/fnc_compileChemlightMenu.sqf
voiperr fedad7f8f7 Ace_Chemlights (Chemlight Enhancements) (#3921)
* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.

* Moved impact sound changes to a different branch.

* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.

* Stringtable: 5 minute.

* Blue lifetime. Removed ref to deprecated function

* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00

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/*
* Author: voiper
* Compile list of chemlight classnames and add to the "Chemlight shield" parent menu.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 3: Parameters <ARRAY>
*
* Return value:
* None
*
* Example:
* [_player, _player, []] call ace_chemlights_fnc_compileChemlightMenu;
*
* Public: No
*/
#include "script_component.hpp"
params ["", "_player", "_args"];
private _actions = [];
private _chemlights = [_player] call FUNC(getShieldComponents);
//add all carried chemlight menus
{
private _config = (configFile >> "CfgMagazines" >> _x);
private _icon = getText (_config >> "picture");
private _shieldClass = getText (_config >> "ACE_Chemlight_Shield");
private _displayName = getText (configFile >> "CfgWeapons" >> _shieldClass >> "displayName");
_displayName = format [localize LSTRING(Action_Prepare), _displayName];
private _statement = {_this call FUNC(prepShield)};
private _action = [_x, _displayName, _icon, _statement, {true}, {}, [_x, _shieldClass]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
} forEach _chemlights;
_actions