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090aa5d5c5
* initial push * Update script_component.hpp * Update script_component.hpp * Update script_component.hpp
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
#define COMPONENT particles
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_PARTICLES
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_PARTICLES
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#define DEBUG_SETTINGS DEBUG_SETTINGS_PARTICLES
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define SMOKE_COLOR_RED {0.9528, 0.0438, 0.0410, 0.8}
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#define SMOKE_COLOR_GREEN {0.0328, 0.1626, 0.1023, 0.8}
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#define SMOKE_COLOR_YELLOW {0.9610, 0.4505, 0.0109, 0.8}
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#define SMOKE_COLOR_PURPLE {0.4622, 0.0578, 0.3154, 0.8}
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#define SMOKE_COLOR_BLUE {0.0355, 0.1863, 1.0000, 0.8}
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#define SMOKE_COLOR_ORANGE {0.9132, 0.1763, 0.0070, 0.8}
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#define EFFECT_HANDGRENADE(color) class SmokeShell##color##Effect: SmokeShellWhiteEffect { \
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class SmokeShell: SmokeShell { \
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type = "ACE_SmokeBaseMedium"; \
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}; \
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}
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#define MERGE(var1,var2) var1####var2
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#define EFFECT_40MM(color) class ACE_40mmSmokeShell##color##Effect: ACE_40mmSmokeShellWhiteEffect { \
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class SmokeShellUW { \
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simulation = "particles"; \
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type = QUOTE(MERGE(SmokeShell,MERGE(color,UW))); \
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position[] = {0, 0, 0}; \
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intensity = 1; \
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interval = 1; \
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}; \
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class SmokeShell2UW { \
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simulation = "particles"; \
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type = QUOTE(MERGE(SmokeShell,MERGE(color,2UW))); \
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position[] = {0, 0, 0}; \
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intensity = 1; \
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interval = 1; \
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}; \
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}
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#define EFFECT_AFTER_WATER(color) class ACE_SmokeAfterWater##color: ACE_SmokeAfterWaterWhite { \
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class SmokeAfterWater: SmokeAfterWater { \
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type = QUOTE(MERGE(ACE_SmokeAfterWater,color)); \
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}; \
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}
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#define CLOUDLET_UNDERWATER(color) class SmokeShell##color##UW; \
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class SmokeShell##color##2UW: SmokeShell##color##UW { \
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postEffects = QUOTE(MERGE(ACE_SmokeAfterWater,color)); \
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}
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