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* Added keybind put or take out earplugs * Update addons/hearing/XEH_postInit.sqf Don't need to register keybinds on machines that don't have interfaces. Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hearing/initKeybinds.inc.sqf Removed default keybind, added new line at the end of the file and changed some code formatting, as well as some functions: Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hearing/stringtable.xml Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
16 lines
689 B
Plaintext
16 lines
689 B
Plaintext
["ACE3 Equipment", QGVAR(putOrRemoveEarplugs), LLSTRING(PutOrRemoveEarplugs), {
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// Conditions: specific
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if !([ACE_player, objNull, ["isNotSwimming", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if (GVAR(EnableCombatDeafness) && {!([ACE_player] call FUNC(hasEarPlugsIn))} && {[ACE_player, "ACE_EarPlugs"] call EFUNC(common,hasItem)}) exitWith {
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[ACE_player, true] call FUNC(putInEarPlugs);
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true
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};
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if (GVAR(EnableCombatDeafness) && {[ACE_player] call FUNC(hasEarPlugsIn)}) exitWith {
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[ACE_player, true] call FUNC(removeEarPlugs);
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true
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};
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false
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}] call CBA_fnc_addKeybind; // UNBOUND
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