ACE3/addons/interact_menu/functions/fnc_addActionToClass.sqf

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/*
* Author: esteldunedain
* Insert an ACE action to a class, under a certain path
* Note: This function is NOT global.
*
* Argument:
* 0: TypeOf of the class <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Parent path of the new action <ARRAY>
* 3: Action <ARRAY>
*
* Return value:
* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
*
* Example:
* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
*
* Public: No
*/
#include "script_component.hpp"
if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");
};
// Ensure the config menu was compiled first
if (_typeNum == 0) then {
[_objectType] call FUNC(compileMenu);
} else {
[_objectType] call FUNC(compileMenuSelfAction);
};
private ["_varName","_actionTrees", "_parentNode"];
_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
_actionTrees = missionNamespace getVariable [_varName, []];
if((count _actionTrees) == 0) then {
missionNamespace setVariable [_varName, _actionTrees];
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
[_objectType, _typeNum] call FUNC(addMainAction);
};
_parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {
ERROR("Failed to add action");
ACE_LOGERROR(format [ARR_5("action (%1) to parent %2 on object %3 [%4]", (_action select 0), _parentPath, _objectType, _typeNum)]);
};
// Add action node as children of the correct node of action tree
(_parentNode select 1) pushBack [_action,[]];
// Return the full path
(+ _parentPath) pushBack (_action select 0)