ACE3/addons/explosives/functions/fnc_startTimer.sqf
Garth L-H de Wet 452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00

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/*
* Author: Garth 'L-H' de Wet
* Starts a timer for an explosive.
*
* Arguments:
* 0: Explosive <OBJECT>
* 1: Time till detonate <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_explosive, 10] call ACE_Explosives_fnc_startTimer;
*
* Public: Yes
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_explosive,_delay);
[{
_explosive = _this;
if (!isNull _explosive) then {
[_explosive, -1, [_explosive, 0]] call FUNC(detonateExplosive);
};
}, _explosive, _delay, 0] call EFUNC(common,waitAndExecute);