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8c7f8d7d6a
* Intensify pain effects * Add chromatic abberation effect, add blur with very high pain * Add option for limited pain effects with only high pain blur * Fix playInjuredSound * Add instant feedback effects update when getting hit * Cleanup * Overhaul playInjuredSound * Fix voice detection, simplify nearby unit filter * Apply suggestions from code review * Add Chromatic Aberration translations * Use while loop instead of configClasses * detach say3d dummies before deleting
68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Triggers the pain effect (single flash).
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*
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* Arguments:
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* 0: Enable <BOOL>
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* 1: Intensity <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [true, 0.5] call ace_medical_feedback_fnc_effectPain
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*
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* Public: No
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*/
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params ["_enable", "_intensity"];
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if (!_enable || {_intensity == 0}) exitWith {
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GVAR(ppPain) ppEffectEnable false;
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GVAR(ppPainBlur) ppEffectEnable false;
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};
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GVAR(ppPain) ppEffectEnable true;
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GVAR(ppPainBlur) ppEffectEnable true;
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// Trigger effect every 2s
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private _showNextTick = missionNamespace getVariable [QGVAR(showPainNextTick), true];
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GVAR(showPainNextTick) = !_showNextTick;
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if (_showNextTick) exitWith {};
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private _blurIntensity = linearConversion [0.8, 1, _intensity, 0, 1, true];
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GVAR(ppPainBlur) ppEffectAdjust [_blurIntensity];
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GVAR(ppPainBlur) ppEffectCommit 0.1;
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if (GVAR(painEffectType) == FX_PAIN_ONLY_BASE) exitWith {};
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private _initialAdjust = [];
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private _delayedAdjust = [];
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switch (GVAR(painEffectType)) do {
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case FX_PAIN_WHITE_FLASH: {
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_intensity = linearConversion [0, 1, _intensity, 0, 0.6, true];
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_initialAdjust = [1, 1, 0, [1, 1, 1, _intensity ], [1, 1, 1, 1], [0.33, 0.33, 0.33, 0], [0.55, 0.5, 0, 0, 0, 0, 4]];
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_delayedAdjust = [1, 1, 0, [1, 1, 1, _intensity * 0.3], [1, 1, 1, 1], [0.33, 0.33, 0.33, 0], [0.55, 0.5, 0, 0, 0, 0, 4]];
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};
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case FX_PAIN_PULSATING_BLUR: {
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_intensity = linearConversion [0, 1, _intensity, 0, 0.008, true];
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_initialAdjust = [_intensity , _intensity , 0.15, 0.15];
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_delayedAdjust = [_intensity * 0.2, _intensity * 0.2, 0.25, 0.25];
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};
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case FX_PAIN_CHROMATIC_ABERRATION: {
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_intensity = linearConversion [0, 1, _intensity, 0, 0.06, true];
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_initialAdjust = [_intensity , _intensity , true];
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_delayedAdjust = [_intensity * 0.15, _intensity * 0.15, true];
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};
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};
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GVAR(ppPain) ppEffectAdjust _initialAdjust;
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GVAR(ppPain) ppEffectCommit FX_PAIN_FADE_IN;
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[{
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params ["_adjust", "_painEffectType"];
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if (GVAR(painEffectType) != _painEffectType) exitWith {TRACE_1("Effect type changed",_this);};
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GVAR(ppPain) ppEffectAdjust _adjust;
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GVAR(ppPain) ppEffectCommit FX_PAIN_FADE_OUT;
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}, [_delayedAdjust, GVAR(painEffectType)], FX_PAIN_FADE_IN] call CBA_fnc_waitAndExecute;
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