ACE3/addons/microdagr
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
..
data Add LoD 2015-09-07 16:10:55 +02:00
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
images Made icons grey 2016-05-08 18:52:33 +02:00
UI Add custom CfgUIGrids for microDagr (#5014) 2017-03-23 11:15:42 -05:00
$PBOPREFIX$ Working Base MicroDAGR 2015-03-09 10:46:59 -05:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgUIGrids.hpp Add custom CfgUIGrids for microDagr (#5014) 2017-03-23 11:15:42 -05:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp Add custom CfgUIGrids for microDagr (#5014) 2017-03-23 11:15:42 -05:00
gui_controls.hpp Merge pull request #3567 from BaerMitUmlaut/microdagr-microoverhaul 2016-06-07 09:58:18 +02:00
gui.hpp Add custom CfgUIGrids for microDagr (#5014) 2017-03-23 11:15:42 -05:00
readme.md Merge remote-tracking branch 'refs/remotes/acemod/master' into refuel 2015-10-10 13:13:30 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Traditional Chinese update (#6408) 2018-06-27 14:16:11 -05:00
XEH_clientInit.sqf Improve checking of unit items (#6350) 2018-09-17 14:03:28 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_microdagr

Adds a MicroDAGR infantry GPS device.
Press home to open. Then home again to toggle an interactive version. Press CTRL+Home to close. Info/Compass/Minimap modes are selectable by the bottom buttons. Tap the top bar to open the menu and access Mark/Waypoints/Connect To/Settings modes. Tap the minimap button again to toggle map modes (if available). Enter waypoints from the menu or double tapping on the minimap. Can interface with the ace_vector. Hold Azimuth+Range and release (see page 14 of vector's manual)

Items Added:

ACE_microDAGR

For Mission Makers:

Modules:

  • MicroDAGR Map Fill - Controls the amount of map data available for the minimap. Can limit to just roads/topographical or disable entirely.

Maintainers

The people responsible for merging changes to this component or answering potential questions.