ACE3/addons/zeus/functions/fnc_moduleLoadIntoCargo.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

67 lines
2.0 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: 654wak654
* Loads the object module is placed on into selected vehicle.
*
* Arguments:
* 0: Module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleLoadIntoCargo
*
* Public: No
*/
if (canSuspend) exitWith {[FUNC(moduleLoadIntoCargo), _this] call CBA_fnc_directCall;};
params ["_logic"];
if !(local _logic) exitWith {};
private _cargo = attachedTo _logic;
deleteVehicle _logic;
if !(missionNamespace getVariable [QEGVAR(cargo,enable), false]) exitWith {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
};
if (isNull _cargo) exitWith {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
if (!alive _cargo) exitWith {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
};
[
_cargo,
{
params ["_successful", "_cargo", "_mousePosASL"];
if (!_successful) exitWith {};
private _holder = (nearestObjects [ASLToAGL _mousePosASL, EGVAR(cargo,cargoHolderTypes), 5]) param [0, objNull];
if (isNull _holder) exitWith {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
if (!alive _holder) exitWith {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
};
private _displayName = [_cargo] call EFUNC(common,getName);
if ([_cargo, _holder, true] call EFUNC(cargo,loadItem)) then {
private _loadedItem = [localize ELSTRING(cargo,LoadedItem), "<br/>", " "] call CBA_fnc_replace;
private _holderDisplayName = [_holder] call EFUNC(common,getName);
[_loadedItem, _displayName, _holderDisplayName] call FUNC(showMessage);
} else {
private _loadingFailed = [localize ELSTRING(cargo,LoadingFailed), "<br/>", " "] call CBA_fnc_replace;
[_loadingFailed, _displayName] call FUNC(showMessage);
};
},
localize LSTRING(ModuleLoadIntoCargo_DisplayName),
"a3\ui_f\data\IGUI\Cfg\Actions\loadVehicle_ca.paa"
] call FUNC(getModuleDestination);