ACE3/addons/nightvision
Dystopian 1385f12542 Add brightness control when NV effects disabled (#5913)
* Add brightness control when NV effects disabled

* Add initial ajust and commit. Add comment to math

* Fix math comment

* Change initial level to -3
2017-12-17 13:09:41 -06:00
..
data ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
functions Add brightness control when NV effects disabled (#5913) 2017-12-17 13:09:41 -06:00
models Move model to folder 2015-02-17 22:06:37 -06:00
UI Initial commit 2015-10-07 20:11:07 +02:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventHandlers.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
CfgVehicles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
CfgWeapons.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
config.cpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
script_component.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
stringtable.xml Italian Translation Update (#5914) 2017-12-14 23:32:51 -06:00
XEH_postInit.sqf Add brightness control when NV effects disabled (#5913) 2017-12-17 13:09:41 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_nightvision

Adds different types of NVGs with different levels of quality.

Maintainers

The people responsible for merging changes to this component or answering potential questions.