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52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Replace a (dead) body by a body bag
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*
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* Arguments:
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* 0: The actor <OBJECT>
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* 1: The patient <OBJECT>
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*
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* Return Value:
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* body bag (will return objNull when run where target is not local) <OBJECT>
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*
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* Example:
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* [player, cursorTarget] call ace_medical_fnc_actionPlaceInBodyBag
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*
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* Public: Yes
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*/
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params ["_caller", "_target"];
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TRACE_2("params",_caller,_target);
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if (!local _target) exitWith {
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TRACE_1("running where local",local _target);
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[QGVAR(actionPlaceInBodyBag), [_caller, _target], [_target]] call CBA_fnc_targetEvent;
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objNull
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};
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if (alive _target) then {
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TRACE_1("manually killing with setDead",_target);
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[_target, true] call FUNC(setDead);
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};
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private _position = (getPosASL _target) vectorAdd [0, 0, 0.2];
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private _headPos = _target modelToWorldVisual (_target selectionPosition "head");
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private _spinePos = _target modelToWorldVisual (_target selectionPosition "Spine3");
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private _dirVect = _headPos vectorFromTo _spinePos;
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private _direction = _dirVect call CBA_fnc_vectDir;
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//move the body away now, so it won't physX the bodyBag object (this setPos seems to need to be called where object is local)
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_target setPosASL [-5000, -5000, 0];
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private _bodyBag = createVehicle ["ACE_bodyBagObject", _position, [], 0, "NONE"];
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// prevent body bag from flipping
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_bodyBag setPosASL _position;
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_bodyBag setDir _direction;
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["ace_placedInBodyBag", [_target, _bodyBag]] call CBA_fnc_globalEvent; //hide and delete body on server
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_bodyBag
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