ACE3/addons/medical/functions/fnc_useItem.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Use Equipment if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Item <STRING>
*
* Return Value:
* 0: success <BOOL>
* 1: Unit <OBJECT>
*
* Example:
* [unit, patient, "bandage"] call ace_repair_fnc_useItem
*
* Public: Yes
*/
params ["_medic", "_patient", "_item"];
if (isNil QGVAR(setting_allowSharedEquipment)) then {
GVAR(setting_allowSharedEquipment) = true;
};
if (GVAR(setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitWith {
if (local _patient) then {
["ace_useItem", [_patient, _item]] call CBA_fnc_localEvent;
} else {
["ace_useItem", [_patient, _item], _patient] call CBA_fnc_targetEvent;
};
[true, _patient];
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitWith {
if (local _medic) then {
["ace_useItem", [_medic, _item]] call CBA_fnc_localEvent;
} else {
["ace_useItem", [_medic, _item], _medic] call CBA_fnc_targetEvent;
};
[true, _medic];
};
private _return = [false, objNull];
if ([vehicle _medic] call FUNC(isMedicalVehicle) && {vehicle _medic != _medic}) then {
private _crew = crew vehicle _medic;
{
if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitWith {
_return = [true, _x];
if (local _x) then {
["ace_useItem", [_x, _item]] call CBA_fnc_localEvent;
} else {
["ace_useItem", [_x, _item], _x] call CBA_fnc_targetEvent;
};
};
} forEach _crew;
};
_return