ACE3/addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf

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#include "script_component.hpp"
if( (count _this) > 2) then {
EXPLODE_3_PVT(_this,_vehicle,_shooter,_laserTarget);
// We got the optional vehicle list, clear the parameters
_vehicle setVariable[QGVAR(currentTarget), [], true];
};
if(isNil QGVAR(laser)) exitWith {
false
};
if(!local GVAR(laser)) then {
false
};
_handle = GVAR(laser) getVariable ["ACE_PFH_HANDLE", nil];
if(!isNil "_handle") then {
[_handle] call cba_fnc_removePerFrameHandler;
};
REM(ACE_LASERS, GVAR(laser));
deleteVehicle GVAR(laser);
GVAR(laser) = nil;
GVAR(active) = false;
true