mirror of
https://github.com/acemod/ACE3.git
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0acbde1489
* Copy the array properly when using preStart cache in openBox * Fix add and removeVirtualItems erroring out when passing false as arg * Disable face, voice, and insignia tabs in 3DEN * Move grenadeList and putList outside of foreach in scanConfig * Fix grenadeList and putList indentation * Change the camera handling in onArsenalClose Fixes the camera not being focused on the player after using ACE Arsenal on an other unit outside of zeus / 3DEN. Remove the code that moved the curatorCam near the edited unit after ACE Arsenal is closed. * Fix message control overflowing, move width defines to defines.hpp * Add ability to exit arsenal and not apply a loadout in 3DEN * Add ACE3 logo to common, fix config pathing to a non existing file
226 lines
10 KiB
Plaintext
226 lines
10 KiB
Plaintext
/*
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* Author: Alganthe, Dedmen
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* Add virtual items to the provided target.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Items <ARRAY of strings> <BOOL>
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* 2: Add globally <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box, ["item1", "item2", "itemN"]] call ace_arsenal_fnc_addVirtualItems
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* [_box, true, false] call ace_arsenal_fnc_addVirtualItems
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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params [["_object", objNull, [objNull]], ["_items", [], [true, []]], ["_global", false, [false]]];
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if (_object == objNull) exitWith {};
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if (_items isEqualType [] && {count _items == 0}) exitWith {};
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private _cargo = _object getVariable [QGVAR(virtualItems), [
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[[], [], []], // Weapons 0, primary, secondary, handgun
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[[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod
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[ ], // Magazines 2
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[ ], // Headgear 3
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[ ], // Uniform 4
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[ ], // Vest 5
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[ ], // Backpacks 6
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[ ], // Goggles 7
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[ ], // NVGs 8
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[ ], // Binoculars 9
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[ ], // Map 10
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[ ], // Compass 11
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[ ], // Radio slot 12
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[ ], // Watch slot 13
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[ ], // Comms slot 14
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[ ], // WeaponThrow 15
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[ ], // WeaponPut 16
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[ ] // InventoryItems 17
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]];
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private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in variable for perf improvement
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if (_items isEqualType true) then {
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if (_items) then {
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private _configItems = uiNamespace getVariable QGVAR(configItems);
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{
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(_x select 0) append (_x select 1);
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(_x select 2) set [(_x select 3), (_x select 0) arrayIntersect (_x select 0)];
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} forEach [
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[(_cargo select 0 select 0),(_configItems select 0 select 0), _cargo select 0, 0],
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[(_cargo select 0 select 1),(_configItems select 0 select 1), _cargo select 0, 1],
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[(_cargo select 0 select 2),(_configItems select 0 select 2), _cargo select 0, 2],
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[(_cargo select 1 select 0),(_configItems select 1 select 0), _cargo select 1, 0],
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[(_cargo select 1 select 1),(_configItems select 1 select 1), _cargo select 1, 1],
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[(_cargo select 1 select 2),(_configItems select 1 select 2), _cargo select 1, 2],
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[(_cargo select 1 select 3),(_configItems select 1 select 3), _cargo select 1, 3]
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];
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for "_index" from 2 to 17 do {
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(_cargo select _index) append (_configItems select _index);
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_cargo set [_index, (_cargo select _index) arrayIntersect (_cargo select _index)];
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};
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};
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} else {
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{
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if (_x isEqualType "") then {
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private _configItemInfo = _configCfgWeapons >> _x >> "ItemInfo";
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private _simulationType = getText (_configCfgWeapons >> _x >> "simulation");
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switch true do {
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case (isClass (_configCfgWeapons >> _x)): {
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switch true do {
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/* Weapon acc */
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case (
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isClass (_configItemInfo) &&
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{(getNumber (_configItemInfo >> "type")) in [101, 201, 301, 302]} &&
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{!(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}
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): {
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switch (getNumber (_configItemInfo >> "type")) do {
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case 201: {
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(_cargo select 1) select 0 pushBackUnique _x;
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};
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case 301: {
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(_cargo select 1) select 1 pushBackUnique _x;
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};
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case 101: {
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(_cargo select 1) select 2 pushBackUnique _x;
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};
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case 302: {
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(_cargo select 1) select 3 pushBackUnique _x;
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};
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};
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};
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/* Headgear */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 605}): {
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(_cargo select 3) pushBackUnique _x;
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};
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/* Uniform */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 801}): {
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(_cargo select 4) pushBackUnique _x;
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};
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/* Vest */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 701}): {
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(_cargo select 5) pushBackUnique _x;
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};
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/* NVgs */
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case (_simulationType == "NVGoggles"): {
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(_cargo select 8) pushBackUnique _x;
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};
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/* Binos */
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case (_simulationType == "Binocular" ||
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{(_simulationType == 'Weapon') && {(getNumber (_configCfgWeapons >> _x >> 'type') == 4096)}}): {
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(_cargo select 9) pushBackUnique _x;
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};
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/* Map */
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case (_simulationType == "ItemMap"): {
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(_cargo select 10) pushBackUnique _x;
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};
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/* Compass */
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case (_simulationType == "ItemCompass"): {
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(_cargo select 11) pushBackUnique _x;
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};
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/* Radio */
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case (_simulationType == "ItemRadio"): {
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(_cargo select 12) pushBackUnique _x;
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};
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/* Watch */
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case (_simulationType == "ItemWatch"): {
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(_cargo select 13) pushBackUnique _x;
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};
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/* GPS */
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case (_simulationType == "ItemGPS"): {
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(_cargo select 14) pushBackUnique _x;
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};
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/* UAV terminals */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 621}): {
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(_cargo select 14) pushBackUnique _x;
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};
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/* Weapon, at the bottom to avoid adding binos */
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case (isClass (_configCfgWeapons >> _x >> "WeaponSlotsInfo") &&
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{getNumber (_configCfgWeapons >> _x >> 'type') != 4096}): {
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switch (getNumber (_configCfgWeapons >> _x >> "type")) do {
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case 1: {
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(_cargo select 0) select 0 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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case 2: {
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(_cargo select 0) select 2 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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case 4: {
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(_cargo select 0) select 1 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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};
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};
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/* Misc items */
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case (
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isClass (_configItemInfo) &&
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((getNumber (_configItemInfo >> "type")) in [101, 201, 301, 302] &&
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{(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}) ||
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{(getNumber (_configItemInfo >> "type")) in [401, 619, 620]} ||
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{(getText (_configCfgWeapons >> _x >> "simulation")) == "ItemMineDetector"}
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): {
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(_cargo select 17) pushBackUnique _x;
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};
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};
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};
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case (isClass (configFile >> "CfgMagazines" >> _x)): {
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// Lists to check against
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private _grenadeList = [];
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{
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_grenadeList append getArray (_configCfgWeapons >> "Throw" >> _x >> "magazines");
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false
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} count getArray (_configCfgWeapons >> "Throw" >> "muzzles");
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private _putList = [];
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{
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_putList append getArray (_configCfgWeapons >> "Put" >> _x >> "magazines");
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false
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} count getArray (_configCfgWeapons >> "Put" >> "muzzles");
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// Check what the magazine actually is
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switch true do {
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// Rifle, handgun, secondary weapons mags
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case (
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(getNumber (configFile >> "CfgMagazines" >> _x >> "type") in [256,512,1536,16]) &&
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{!(_x in _grenadeList)} &&
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{!(_x in _putList)}
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): {
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(_cargo select 2) pushBackUnique _x;
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};
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// Grenades
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case (_x in _grenadeList): {
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(_cargo select 15) pushBackUnique _x;
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};
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// Put
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case (_x in _putList): {
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(_cargo select 16) pushBackUnique _x;
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};
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};
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};
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case (isClass (configFile >> "CfgVehicles" >> _x)): {
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if (getText (configFile >> "CfgVehicles" >> _x >> "vehicleClass") == "Backpacks") then {
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(_cargo select 6) pushBackUnique _x;
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};
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};
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case (isClass (configFile >> "CfgGlasses" >> _x)): {
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(_cargo select 7) pushBackUnique _x;
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};
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};
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};
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} foreach _items;
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};
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_object setVariable [QGVAR(virtualItems), _cargo, _global];
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