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fea2326488
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places.
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
/*
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* Author: SilentSpike
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* Set the cargo size of any object. Has global effect.
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* Adds the load action menu if necessary.
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* Negative size makes unloadable.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 1: Cargo size <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorTarget, 3] call ace_cargo_fnc_setSize
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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// Only run this after the settings are initialized
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if !(EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setSize), _this];
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};
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params [
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["_object",objNull,[objNull]],
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["_size",nil,[0]] // Default can't be a number since all are valid
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];
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TRACE_2("setSize",_object,_size);
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// Nothing to do here
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if (
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(isNil "_size") ||
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{isNull _object} ||
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{_size == _object getVariable [QGVAR(size), CARGO_SIZE(typeOf _object)]}
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) exitWith {};
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// Apply new size globally
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// Necessary to update value, even if unloadable, as API could be used again
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_object setVariable [QGVAR(canLoad), _size >= 0, true];
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_object setVariable [QGVAR(size), _size, true];
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// If no size no need for load action
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if (_size < 0) exitWith {};
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// If an existing ID is present, load action has already been added globally
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private _jipID = _object getVariable QGVAR(setSize_jipID);
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// Actions should be added to all future JIP players too
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if (isNil "_jipID") then {
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_jipID = [QGVAR(initObject), [_object]] call CBA_fnc_globalEventJIP;
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// Store the ID for any future calls to this function
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_object setVariable [QGVAR(setSize_jipID), _jipID, true];
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};
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