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0b3d38a72f
* Use waitAndExecute for fatigue loop Close #4379 - Will use CBA_missionTime so it repsects pause and time accl - Possible performance improvment over using a PFEH * Rename main loop function
68 lines
3.1 KiB
Plaintext
68 lines
3.1 KiB
Plaintext
/*
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* Author: BaerMitUmlaut
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* Main looping function that updates fatigue values.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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if (!alive ACE_player) exitWith { // Dead people don't breath, Will also handle null (Map intros)
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[FUNC(mainLoop), [], 1] call CBA_fnc_waitAndExecute;
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};
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private _currentWork = REE;
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private _currentSpeed = (vectorMagnitude (velocity ACE_player)) min 6;
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if ((vehicle ACE_player == ACE_player) && {_currentSpeed > 0.1} && {isTouchingGround ACE_player || {underwater ACE_player}}) then {
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_currentWork = [ACE_player, _currentSpeed] call FUNC(getMetabolicCosts);
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_currentWork = _currentWork max REE;
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};
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// Calculate muscle damage increase
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// Note: Muscle damage recovery is ignored as it takes multiple days
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GVAR(muscleDamage) = GVAR(muscleDamage) + (_currentWork / GVAR(peakPower)) ^ 3.2 * 0.00004;
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private _muscleIntegrity = 1 - GVAR(muscleDamage);
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// Calculate available power
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private _ae1PathwayPowerFatigued = GVAR(ae1PathwayPower) * sqrt (GVAR(ae1Reserve) / AE1_MAXRESERVE) * OXYGEN * sqrt _muscleIntegrity;
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private _ae2PathwayPowerFatigued = GVAR(ae2PathwayPower) * sqrt (GVAR(ae2Reserve) / AE2_MAXRESERVE) * OXYGEN * sqrt _muscleIntegrity;
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// Calculate how much power is consumed from each reserve
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private _ae1Power = _currentWork min _ae1PathwayPowerFatigued;
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private _ae2Power = ((_currentWork - _ae1Power) max 0) min _ae2PathwayPowerFatigued;
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private _anPower = (_currentWork - _ae1Power - _ae2Power) max 0;
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// Remove ATP from reserves for current work
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GVAR(ae1Reserve) = GVAR(ae1Reserve) - _ae1Power / WATTSPERATP;
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GVAR(ae2Reserve) = GVAR(ae2Reserve) - _ae2Power / WATTSPERATP;
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GVAR(anReserve) = GVAR(anReserve) - _anPower / WATTSPERATP;
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// Increase anearobic fatigue
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GVAR(anFatigue) = GVAR(anFatigue) + _anPower * (0.057 / GVAR(peakPower)) * 1.1;
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// Aerobic ATP reserve recovery
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GVAR(ae1Reserve) = ((GVAR(ae1Reserve) + OXYGEN * 6.60 * (GVAR(ae1PathwayPower) - _ae1Power) / GVAR(ae1PathwayPower) * GVAR(recoveryFactor)) min AE1_MAXRESERVE) max 0;
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GVAR(ae2Reserve) = ((GVAR(ae2Reserve) + OXYGEN * 5.83 * (GVAR(ae2PathwayPower) - _ae2Power) / GVAR(ae2PathwayPower) * GVAR(recoveryFactor)) min AE2_MAXRESERVE) max 0;
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// Anaerobic ATP reserver and fatigue recovery
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GVAR(anReserve) = ((GVAR(anReserve)
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+ (_ae1PathwayPowerFatigued + _ae2PathwayPowerFatigued - _ae1Power - _ae2Power) / GVAR(VO2MaxPower) * 56.7 * GVAR(anFatigue) ^ 2 * GVAR(recoveryFactor)
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) min AN_MAXRESERVE) max 0;
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GVAR(anFatigue) = ((GVAR(anFatigue)
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- (_ae1PathwayPowerFatigued + _ae2PathwayPowerFatigued - _ae1Power - _ae2Power) * (0.057 / GVAR(peakPower)) * GVAR(anFatigue) ^ 2 * GVAR(recoveryFactor)
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) min 1) max 0;
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private _aeReservePercentage = (GVAR(ae1Reserve) / AE1_MAXRESERVE + GVAR(ae2Reserve) / AE2_MAXRESERVE) / 2;
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private _anReservePercentage = GVAR(anReserve) / AN_MAXRESERVE;
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private _perceivedFatigue = 1 - (_anReservePercentage min _aeReservePercentage);
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[ACE_player, _perceivedFatigue, _currentSpeed, GVAR(anReserve) == 0] call FUNC(handleEffects);
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if (GVAR(enableStaminaBar)) then {
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[GVAR(anReserve) / AN_MAXRESERVE] call FUNC(handleStaminaBar);
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};
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[FUNC(mainLoop), [], 1] call CBA_fnc_waitAndExecute;
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