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25 lines
486 B
Plaintext
25 lines
486 B
Plaintext
/*
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* Author: commy2
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* Checks if the unit can join a group
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Able to join a group <BOOL>
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*
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* Example:
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* [player, target] call ace_interaction_fnc_canJoinGroup
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_target"];
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alive _target
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&& {!(_target getVariable ["ACE_isUnconscious", false])}
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&& {side group _unit == side group _target}
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&& {group _unit != group _target} // return
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