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67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Change the laser key code (both seeker and transmitter)
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*
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* Argument:
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* 0: Change in code <NUMBER>
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*
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* Return Value:
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* Key Handled <BOOL>
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* Example:
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* [1] call ace_laser_fnc_keyLaserCodeChange;
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*
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* Public: No
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*/
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params [["_codeChange", 0, [0]]];
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TRACE_1("params",_codeChange);
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if ((!alive ACE_player) || {!([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith))}) exitWith {false};
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private _currentShooter = objNull;
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private _currentWeapon = "";
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if (isNull (ACE_controlledUAV param [0, objNull])) then {
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if (ACE_player call CBA_fnc_canUseWeapon) then {
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_currentShooter = ACE_player;
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_currentWeapon = currentWeapon ACE_player;
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} else {
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_currentShooter = vehicle ACE_player;
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private _turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
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_currentWeapon = _currentShooter currentWeaponTurret _turretPath;
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};
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} else {
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_currentShooter = ACE_controlledUAV select 0;
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private _turretPath = ACE_controlledUAV select 2;
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_currentWeapon = _currentShooter currentWeaponTurret _turretPath;
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};
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TRACE_2("",_currentShooter,_currentWeapon);
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if (((getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> "laser")) == 0) &&
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{(getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(canSelect))) == 0}) exitWith {false};
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private _oldLaserCode = _currentShooter getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE];
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private _newLaserCode = _oldLaserCode;
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// "Four-digit code equipment settings range from 1111 to 1788"
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// While there is a 0 or 9 in code, keep adding change
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if (((_codeChange < 0) && {_oldLaserCode > ACE_DEFAULT_LASER_CODE}) || {(_codeChange > 0) && {_oldLaserCode < 1788}}) then {
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_newLaserCode = _oldLaserCode + _codeChange;
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while {(((str _newLaserCode) find "0") >= 0) || {((str _newLaserCode) find "9") >= 0}} do {
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_newLaserCode = _newLaserCode + _codeChange;
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};
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};
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TRACE_2("",_oldLaserCode,_newLaserCode);
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if (_oldLaserCode != _newLaserCode) then {
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_currentShooter setVariable [QGVAR(code), _newLaserCode, true];
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};
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[format ["%1: %2", localize LSTRING(laserCode), _newLaserCode]] call EFUNC(common,displayTextStructured);
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true
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