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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
70 lines
1.8 KiB
Plaintext
70 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Changes camera mode based on vehicle type the player is currently occupying.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle] call ace_viewrestriction_fnc_selectiveChangeCamera
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*
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* Public: No
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*/
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params ["_cameraOn"];
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// Foot
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if (_cameraOn isKindOf "CAManBase") exitWith {
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if (XGVAR(modeSelectiveFoot) == 1) exitWith {
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_cameraOn switchCamera "INTERNAL";
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};
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if (XGVAR(modeSelectiveFoot) == 2) exitWith {
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_cameraOn switchCamera "EXTERNAL";
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};
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};
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// Land Vehicles
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if (_cameraOn isKindOf "LandVehicle") exitWith {
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if (XGVAR(modeSelectiveLand) == 1) exitWith {
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_cameraOn switchCamera "INTERNAL";
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};
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if (XGVAR(modeSelectiveLand) == 2) exitWith {
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_cameraOn switchCamera "EXTERNAL";
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};
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};
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// UAVs (must be evaluated before Air Vehicles due to inheritance tree)
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// Disabled - Reference comment in FUNC(canChangeCamera)
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/*if (_cameraOn isKindOf "UAV" || {_cameraOn isKindOf "UAV_01_base_F"}) exitWith {
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if (GVAR(modeSelectiveUAV) == 1) exitWith {
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_cameraOn switchCamera "INTERNAL";
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};
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if (GVAR(modeSelectiveUAV) == 2) exitWith {
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_cameraOn switchCamera "EXTERNAL";
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};
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};*/
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// Air Vehicles (must be evaluated after UAVs due to inheritance tree)
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if (_cameraOn isKindOf "Air") exitWith {
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if (XGVAR(modeSelectiveAir) == 1) exitWith {
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_cameraOn switchCamera "INTERNAL";
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};
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if (XGVAR(modeSelectiveAir) == 2) exitWith {
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_cameraOn switchCamera "EXTERNAL";
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};
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};
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// Sea Vehicles
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if (_cameraOn isKindOf "Ship") exitWith {
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if (XGVAR(modeSelectiveSea) == 1) exitWith {
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_cameraOn switchCamera "INTERNAL";
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};
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if (XGVAR(modeSelectiveSea) == 2) exitWith {
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_cameraOn switchCamera "EXTERNAL";
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};
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};
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