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ACE3/addons/map/XEH_postInitServer.sqf
PabstMirror c9f9b89ea2 Fix merge (was moved to XEH_postInitServer)
Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00

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#include "script_component.hpp"
// Delete map glow lights from disconnecting players, #2810
addMissionEventHandler ["HandleDisconnect",{
params ["_disconnectedPlayer"];
if (!GVAR(mapGlow)) exitWith {};
private _unitLight = _disconnectedPlayer getVariable [QGVAR(flashlight), ["", objNull]];
_unitLight params ["", "_glow"];
if ((!isNull _disconnectedPlayer) && {!isNull _glow}) then {
detach _glow;
deleteVehicle _glow;
};
nil
}];