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ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
66 lines
2.4 KiB
Plaintext
66 lines
2.4 KiB
Plaintext
/*
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* Author: Ruthberg
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* Initializes the advanced ballistics dll extension with terrain data
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_advanced_ballistics_fnc_initializeTerrainExtension
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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if (!GVAR(enabled)) exitWith {};
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if (!GVAR(extensionAvailable)) exitWith {};
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private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"];
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_initStartTime = CBA_missionTime;
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_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
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if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
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INFO_1("Terrain already initialized [world: %1]", worldName);
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#ifdef DEBUG_MODE_FULL
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systemChat "AdvancedBallistics: Terrain already initialized";
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#endif
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};
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_mapGrids = ceil(_mapSize / 50) + 1;
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_gridCells = _mapGrids * _mapGrids;
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GVAR(currentGrid) = 0;
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INFO_2("Starting Terrain Extension [cells: %1] [world: %2]", _gridCells, worldName);
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[{
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params ["_args","_idPFH"];
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_args params ["_mapGrids", "_gridCells", "_initStartTime"];
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if (GVAR(currentGrid) >= _gridCells) exitWith {
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INFO_2("Finished terrain initialization in %1 seconds [world: %2]", ceil(CBA_missionTime - _initStartTime), worldName);
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#ifdef DEBUG_MODE_FULL
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systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(CBA_missionTime - _initStartTime)];
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#endif
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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for "_i" from 1 to 50 do {
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_x = floor(GVAR(currentGrid) / _mapGrids) * 50;
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_y = (GVAR(currentGrid) - floor(GVAR(currentGrid) / _mapGrids) * _mapGrids) * 50;
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_gridCenter = [_x + 25, _y + 25];
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_gridHeight = round(getTerrainHeightASL _gridCenter);
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_gridNumObjects = count (_gridCenter nearObjects ["Building", 50]);
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_gridSurfaceIsWater = if (surfaceIsWater _gridCenter) then {1} else {0};
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"ace_advanced_ballistics" callExtension format["set:%1:%2:%3", _gridHeight, _gridNumObjects, _gridSurfaceIsWater];
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GVAR(currentGrid) = GVAR(currentGrid) + 1;
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if (GVAR(currentGrid) >= _gridCells) exitWith {};
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};
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}, 0, [_mapGrids, _gridCells, _initStartTime]] call CBA_fnc_addPerFrameHandler
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