.. |
functions
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emulate frag grenade ai behaviour for incendiaries (#4534)
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2016-10-11 19:04:08 +02:00 |
models
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
sounds
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
textures
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
UI
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
$PBOPREFIX$
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AGM Grenades Base
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2015-01-14 01:55:23 -06:00 |
CfgAmmo.hpp
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
CfgEventHandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgMagazines.hpp
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
CfgVehicles.hpp
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Use correct TransportX type for ace items (#5168)
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2017-05-18 17:23:01 -05:00 |
CfgWeapons.hpp
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
config.cpp
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remove deprecated code for 3.8.0 (#4457)
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2016-09-24 22:31:10 +02:00 |
Effects.hpp
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
README.md
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Add Chinese Traditional & Simplified Localization (#5295)
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2017-07-10 16:45:22 +02:00 |
XEH_postInit.sqf
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Fix cookoff locality issues (#4799)
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2017-01-02 17:55:44 -06:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |