ACE3/addons/interact_menu/functions/fnc_handlePlayerChanged.sqf
2015-04-15 01:27:29 -03:00

28 lines
724 B
Plaintext

/*
* Author: commy2
* Disables firing while the menu is opened. Called from playerChanged eh.
*
* Argument:
* 0: New unit to add the addAction eh <OBJECT>
* 1: Old unit to remove the addAction eh <STRING>
*
* Return value:
* None
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_newUnit,_oldUnit);
// add to new unit
private "_ehid";
_ehid = [_newUnit, "DefaultAction", {EGVAR(interact_menu,openedMenuType) >= 0}, {}] call EFUNC(common,addActionEventHandler);
_newUnit setVariable [QGVAR(AAEHID), _ehid];
// remove from old unit
_ehid = _oldUnit getVariable [QGVAR(AAEHID), -1];
[_oldUnit, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler);
_oldUnit setVariable [QGVAR(AAEHID), -1];