ACE3/addons/frag/cfgAmmoBaseEH.hpp
2024-01-08 21:38:15 -06:00

85 lines
1.4 KiB
C++

#define ACE_FRAG_ADD_EH class EventHandlers {\
class ADDON {\
init = QUOTE(_this call FUNC(initRound););\
};\
}
class BombCore;
class Bo_Mk82: BombCore {
ACE_FRAG_ADD_EH;
};
// We need this since autocannons generally inherit from BulletBase
class BulletCore;
class BulletBase: BulletCore {
ACE_FRAG_ADD_EH;
};
class Grenade;
class GrenadeHand: Grenade {
ACE_FRAG_ADD_EH;
};
class GrenadeCore;
class GrenadeBase: GrenadeCore {
ACE_FRAG_ADD_EH;
};
class LaserBombCore;
class ammo_Bomb_LaserGuidedBase: LaserBombCore {
ACE_FRAG_ADD_EH;
};
class MissileCore;
class MissileBase: MissileCore {
ACE_FRAG_ADD_EH;
};
class RocketCore;
class RocketBase: RocketCore {
ACE_FRAG_ADD_EH;
};
class ArtilleryRocketCore: RocketCore {
ACE_FRAG_ADD_EH;
};
class ShellCore;
class ShellBase: ShellCore {
ACE_FRAG_ADD_EH;
};
class ShotDeployCore;
class ShotDeployBase: ShotDeployCore {
ACE_FRAG_ADD_EH;
};
class ShotgunCore;
class ShotgunBase: ShotgunCore {
ACE_FRAG_ADD_EH;
};
class SubmunitionCore;
class SubmunitionBase: SubmunitionCore {
ACE_FRAG_ADD_EH;
};
class BoundingMineCore;
class BoundingMineBase: BoundingMineCore {
ACE_FRAG_ADD_EH;
};
class PipeBombCore;
class PipeBombBase: PipeBombCore {
ACE_FRAG_ADD_EH;
};
class DirectionalBombCore;
class DirectionalBombBase: DirectionalBombCore {
ACE_FRAG_ADD_EH;
};
class MineCore;
class MineBase: MineCore {
ACE_FRAG_ADD_EH;
};