ACE3/addons/nightvision
2021-10-18 23:44:18 -05:00
..
data ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
functions Merge branch 'master' into coldHeartedOrb 2021-10-18 23:44:18 -05:00
models
UI
$PBOPREFIX$
ACE_Settings.hpp NightVision - Add setting for shutter effects (#6134) 2018-02-10 03:31:22 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgIRLaserSettings.hpp Nightvision - Increase max amount of IR rays to 64 (#7669) 2020-05-07 11:34:41 -05:00
CfgVehicles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
CfgWeapons.hpp Night Vision - Add color variants to all generations (#8209) 2021-05-09 18:49:56 +02:00
config.cpp Night Vision - Add color variants to all generations (#8209) 2021-05-09 18:49:56 +02:00
initSettings.sqf Merge branch 'master' into coldHeartedOrb 2021-10-18 23:44:18 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscTitles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
script_component.hpp reset effect on magnifaction transition 2020-02-23 13:52:32 +01:00
stringtable.xml Translations - Polish (#8497) 2021-10-11 00:27:06 +02:00
XEH_postInit.sqf Merge branch 'master' into coldHeartedOrb 2021-10-18 23:44:18 -05:00
XEH_preInit.sqf More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
XEH_PREP.hpp Night Vision - Add scotopic effects to normal vision when dark 2020-10-21 17:12:55 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_nightvision

Adds different types of NVGs with different levels of quality.