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51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
/*
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Name: ACE_Explosives_fnc_getPlacedExplosives
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Author: Garth de Wet (LH)
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Description:
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Gets all placed explosives, whether Clacker based or not.
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Parameters:
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0: OBJECT - unit
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1: STRING - (OPTIONAL) Trigger classname for filter.
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Returns:
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Array: Explosives.
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Example:
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_allExplosives = [player] call ACE_Explosives_fnc_getPlacedExplosives;
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_deadmanExplosives = [player, "DeadManSwitch"] call ACE_Explosives_fnc_getPlacedExplosives;
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*/
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#include "script_component.hpp"
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private ["_unit", "_clackerList", "_adjustedList", "_list", "_filter"];
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_unit = _this select 0;
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_filter = nil;
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if (count _this > 1) then {
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_filter = ConfigFile >> "CfgACE_Triggers" >> (_this select 1);
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};
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_clackerList = [];
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_adjustedList = false;
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_clackerList = _unit getVariable [QGVAR(Clackers), []];
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_list = [];
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{
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if isNull (_x select 0) then {
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_clackerList set [_foreachIndex, "X"];
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_adjustedList = true;
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} else {
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if (isNil "_filter" || {(ConfigFile >> "CfgACE_Triggers" >> (_x select 4)) == _filter}) then {
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_list pushBack _x;
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};
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};
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} foreach _clackerList;
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if (_adjustedList) then {
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_clackerList = _clackerList - ["X"];
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if (count _clackerList == 0) then {
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_unit SetVariable [QGVAR(Clackers), nil, true];
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} else {
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_unit SetVariable [QGVAR(Clackers), _clackerList, true];
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};
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};
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_list
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