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0e642758d6
* Add setting to disable bleedout in cardiac arrest * Improve setting name and description
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
[
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QGVAR(fatalInjuriesPlayer),
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"LIST",
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[LSTRING(FatalInjuriesPlayer_DisplayName), LSTRING(FatalInjuriesPlayer_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[
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[FATAL_INJURIES_ALWAYS, FATAL_INJURIES_CRDC_ARRST, FATAL_INJURIES_NEVER],
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[ELSTRING(common,Always), LSTRING(InCardiacArrest), ELSTRING(common,Never)],
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0
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],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(fatalInjuriesAI),
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"LIST",
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[LSTRING(FatalInjuriesAI_DisplayName), LSTRING(FatalInjuriesAI_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[
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[FATAL_INJURIES_ALWAYS, FATAL_INJURIES_CRDC_ARRST, FATAL_INJURIES_NEVER],
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[ELSTRING(common,Always), LSTRING(InCardiacArrest), ELSTRING(common,Never)],
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0
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],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(AIUnconsciousness),
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"CHECKBOX",
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[LSTRING(AIUnconsciousness_DisplayName), LSTRING(AIUnconsciousness_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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true,
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(cardiacArrestTime),
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"TIME",
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[LSTRING(CardiacArrestTime_DisplayName), LSTRING(CardiacArrestTime_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[1, 3600, 300],
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true
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] call CBA_settings_fnc_init;
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[
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QGVAR(cardiacArrestBleedoutEnabled),
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"CHECKBOX",
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[LSTRING(CardiacArrestBleedout_DisplayName), LSTRING(CardiacArrestBleedout_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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true,
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true
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] call CBA_settings_fnc_init;
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