mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
0e980907fe
* Fix item type magic numbers * Add weapon and magazine macros
226 lines
10 KiB
Plaintext
226 lines
10 KiB
Plaintext
/*
|
|
* Author: Alganthe, Dedmen
|
|
* Add virtual items to the provided target.
|
|
*
|
|
* Arguments:
|
|
* 0: Target <OBJECT>
|
|
* 1: Items <ARRAY of strings> <BOOL>
|
|
* 2: Add globally <BOOL>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_box, ["item1", "item2", "itemN"]] call ace_arsenal_fnc_addVirtualItems
|
|
* [_box, true, false] call ace_arsenal_fnc_addVirtualItems
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
#include "..\defines.hpp"
|
|
|
|
params [["_object", objNull, [objNull]], ["_items", [], [true, []]], ["_global", false, [false]]];
|
|
|
|
if (_object == objNull) exitWith {};
|
|
if (_items isEqualType [] && {count _items == 0}) exitWith {};
|
|
|
|
private _cargo = _object getVariable [QGVAR(virtualItems), [
|
|
[[], [], []], // Weapons 0, primary, secondary, handgun
|
|
[[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod
|
|
[ ], // Magazines 2
|
|
[ ], // Headgear 3
|
|
[ ], // Uniform 4
|
|
[ ], // Vest 5
|
|
[ ], // Backpacks 6
|
|
[ ], // Goggles 7
|
|
[ ], // NVGs 8
|
|
[ ], // Binoculars 9
|
|
[ ], // Map 10
|
|
[ ], // Compass 11
|
|
[ ], // Radio slot 12
|
|
[ ], // Watch slot 13
|
|
[ ], // Comms slot 14
|
|
[ ], // WeaponThrow 15
|
|
[ ], // WeaponPut 16
|
|
[ ] // InventoryItems 17
|
|
]];
|
|
|
|
private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in variable for perf improvement
|
|
|
|
if (_items isEqualType true) then {
|
|
if (_items) then {
|
|
private _configItems = uiNamespace getVariable QGVAR(configItems);
|
|
|
|
{
|
|
(_x select 0) append (_x select 1);
|
|
(_x select 2) set [(_x select 3), (_x select 0) arrayIntersect (_x select 0)];
|
|
} forEach [
|
|
[(_cargo select 0 select 0),(_configItems select 0 select 0), _cargo select 0, 0],
|
|
[(_cargo select 0 select 1),(_configItems select 0 select 1), _cargo select 0, 1],
|
|
[(_cargo select 0 select 2),(_configItems select 0 select 2), _cargo select 0, 2],
|
|
[(_cargo select 1 select 0),(_configItems select 1 select 0), _cargo select 1, 0],
|
|
[(_cargo select 1 select 1),(_configItems select 1 select 1), _cargo select 1, 1],
|
|
[(_cargo select 1 select 2),(_configItems select 1 select 2), _cargo select 1, 2],
|
|
[(_cargo select 1 select 3),(_configItems select 1 select 3), _cargo select 1, 3]
|
|
];
|
|
|
|
for "_index" from 2 to 17 do {
|
|
(_cargo select _index) append (_configItems select _index);
|
|
_cargo set [_index, (_cargo select _index) arrayIntersect (_cargo select _index)];
|
|
};
|
|
};
|
|
|
|
} else {
|
|
{
|
|
if (_x isEqualType "") then {
|
|
private _configItemInfo = _configCfgWeapons >> _x >> "ItemInfo";
|
|
private _simulationType = getText (_configCfgWeapons >> _x >> "simulation");
|
|
switch true do {
|
|
case (isClass (_configCfgWeapons >> _x)): {
|
|
switch true do {
|
|
/* Weapon acc */
|
|
case (
|
|
isClass (_configItemInfo) &&
|
|
{(getNumber (_configItemInfo >> "type")) in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD]} &&
|
|
{!(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}
|
|
): {
|
|
switch (getNumber (_configItemInfo >> "type")) do {
|
|
case TYPE_OPTICS: {
|
|
(_cargo select 1) select 0 pushBackUnique _x;
|
|
};
|
|
case TYPE_FLASHLIGHT: {
|
|
(_cargo select 1) select 1 pushBackUnique _x;
|
|
};
|
|
case TYPE_MUZZLE: {
|
|
(_cargo select 1) select 2 pushBackUnique _x;
|
|
};
|
|
case TYPE_BIPOD: {
|
|
(_cargo select 1) select 3 pushBackUnique _x;
|
|
};
|
|
};
|
|
};
|
|
/* Headgear */
|
|
case (isClass (_configItemInfo) &&
|
|
{getNumber (_configItemInfo >> "type") == TYPE_HEADGEAR}): {
|
|
(_cargo select 3) pushBackUnique _x;
|
|
};
|
|
/* Uniform */
|
|
case (isClass (_configItemInfo) &&
|
|
{getNumber (_configItemInfo >> "type") == TYPE_UNIFORM}): {
|
|
(_cargo select 4) pushBackUnique _x;
|
|
};
|
|
/* Vest */
|
|
case (isClass (_configItemInfo) &&
|
|
{getNumber (_configItemInfo >> "type") == TYPE_VEST}): {
|
|
(_cargo select 5) pushBackUnique _x;
|
|
};
|
|
/* NVgs */
|
|
case (_simulationType == "NVGoggles"): {
|
|
(_cargo select 8) pushBackUnique _x;
|
|
};
|
|
/* Binos */
|
|
case (_simulationType == "Binocular" ||
|
|
{(_simulationType == 'Weapon') && {(getNumber (_configCfgWeapons >> _x >> 'type') == TYPE_BINOCULAR_AND_NVG)}}): {
|
|
(_cargo select 9) pushBackUnique _x;
|
|
};
|
|
/* Map */
|
|
case (_simulationType == "ItemMap"): {
|
|
(_cargo select 10) pushBackUnique _x;
|
|
};
|
|
/* Compass */
|
|
case (_simulationType == "ItemCompass"): {
|
|
(_cargo select 11) pushBackUnique _x;
|
|
};
|
|
/* Radio */
|
|
case (_simulationType == "ItemRadio"): {
|
|
(_cargo select 12) pushBackUnique _x;
|
|
};
|
|
/* Watch */
|
|
case (_simulationType == "ItemWatch"): {
|
|
(_cargo select 13) pushBackUnique _x;
|
|
};
|
|
/* GPS */
|
|
case (_simulationType == "ItemGPS"): {
|
|
(_cargo select 14) pushBackUnique _x;
|
|
};
|
|
/* UAV terminals */
|
|
case (isClass (_configItemInfo) &&
|
|
{getNumber (_configItemInfo >> "type") == TYPE_UAV_TERMINAL}): {
|
|
(_cargo select 14) pushBackUnique _x;
|
|
};
|
|
/* Weapon, at the bottom to avoid adding binos */
|
|
case (isClass (_configCfgWeapons >> _x >> "WeaponSlotsInfo") &&
|
|
{getNumber (_configCfgWeapons >> _x >> 'type') != TYPE_BINOCULAR_AND_NVG}): {
|
|
switch (getNumber (_configCfgWeapons >> _x >> "type")) do {
|
|
case TYPE_WEAPON_PRIMARY: {
|
|
(_cargo select 0) select 0 pushBackUnique ([_x] call bis_fnc_baseWeapon);
|
|
};
|
|
case TYPE_WEAPON_HANDGUN: {
|
|
(_cargo select 0) select 2 pushBackUnique ([_x] call bis_fnc_baseWeapon);
|
|
};
|
|
case TYPE_WEAPON_SECONDARY: {
|
|
(_cargo select 0) select 1 pushBackUnique ([_x] call bis_fnc_baseWeapon);
|
|
};
|
|
};
|
|
};
|
|
/* Misc items */
|
|
case (
|
|
isClass (_configItemInfo) &&
|
|
((getNumber (_configItemInfo >> "type")) in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD] &&
|
|
{(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}) ||
|
|
{(getNumber (_configItemInfo >> "type")) in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} ||
|
|
{(getText (_configCfgWeapons >> _x >> "simulation")) == "ItemMineDetector"}
|
|
): {
|
|
(_cargo select 17) pushBackUnique _x;
|
|
};
|
|
};
|
|
};
|
|
case (isClass (configFile >> "CfgMagazines" >> _x)): {
|
|
// Lists to check against
|
|
private _grenadeList = [];
|
|
{
|
|
_grenadeList append getArray (_configCfgWeapons >> "Throw" >> _x >> "magazines");
|
|
false
|
|
} count getArray (_configCfgWeapons >> "Throw" >> "muzzles");
|
|
|
|
private _putList = [];
|
|
{
|
|
_putList append getArray (_configCfgWeapons >> "Put" >> _x >> "magazines");
|
|
false
|
|
} count getArray (_configCfgWeapons >> "Put" >> "muzzles");
|
|
|
|
// Check what the magazine actually is
|
|
switch true do {
|
|
// Rifle, handgun, secondary weapons mags
|
|
case (
|
|
(getNumber (configFile >> "CfgMagazines" >> _x >> "type") in [TYPE_MAGAZINE_PRIMARY_AND_THROW,TYPE_MAGAZINE_SECONDARY_AND_PUT,1536,TYPE_MAGAZINE_HANDGUN_AND_GL]) &&
|
|
{!(_x in _grenadeList)} &&
|
|
{!(_x in _putList)}
|
|
): {
|
|
(_cargo select 2) pushBackUnique _x;
|
|
};
|
|
// Grenades
|
|
case (_x in _grenadeList): {
|
|
(_cargo select 15) pushBackUnique _x;
|
|
};
|
|
// Put
|
|
case (_x in _putList): {
|
|
(_cargo select 16) pushBackUnique _x;
|
|
};
|
|
};
|
|
};
|
|
case (isClass (configFile >> "CfgVehicles" >> _x)): {
|
|
if (getNumber (configFile >> "CfgVehicles" >> _x >> "isBackpack") == 1) then {
|
|
(_cargo select 6) pushBackUnique _x;
|
|
};
|
|
};
|
|
case (isClass (configFile >> "CfgGlasses" >> _x)): {
|
|
(_cargo select 7) pushBackUnique _x;
|
|
};
|
|
};
|
|
};
|
|
} foreach _items;
|
|
};
|
|
|
|
_object setVariable [QGVAR(virtualItems), _cargo, _global];
|