ACE3/addons/common/functions/fnc_canInteract.sqf
2015-01-17 00:21:47 +01:00

13 lines
471 B
Plaintext

/**
* fn_canInteract.sqf
* @Descr: Check if unit can interact with enviroment. Unit has to be awake and not be in arrested state.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL True if unit can interact with enviroment.
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_return"];
_unit = _this select 0;
(((_unit getvariable [QGVAR(canInteract),0]) < 1) && ([_unit] call FUNC(isAwake)) && !([_unit] call FUNC(isArrested)))