ACE3/addons/switchunits/XEH_postInit.sqf
bux578 49f01a0fac fix switchUntis
forgot that little bugger
2015-01-13 10:53:04 +01:00

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/*
Author(s):
bux578
*/
#include "script_component.hpp"
//0 spawn {
private ["_sides"];
//waitUntil {sleep 0.5; AGM_SwitchUnits_EnableSwitchUnits};
//_side = [west, east, independent, civilian] select AGM_SwitchUnits_SwitchUnitsAllowedForSide;
_sides = [];
if(GVAR(SwitchToWest)) then {_sides pushBack west};
if(GVAR(SwitchToEast)) then {_sides pushBack east};
if(GVAR(SwitchToIndependent)) then {_sides pushBack independent};
if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian};
if (player getVariable ["ACE_CanSwitchUnits", false]) then {
[player, _sides] call FUNC(initPlayer);
};
//};