ACE3/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf
2015-05-28 21:59:04 +02:00

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/*
* Author: commy2
* Create one action per reloadable missile
*
* Argument:
* 1: Player (Object)
* 0: Target (Object)
* 2: Parameters ??? (Array)
*
* Return value:
* Children actions (Array)
*
*/
#include "script_component.hpp"
private ["_unit", "_target", "_parameters"];
_unit = _this select 1;
_target = _this select 0;
_parameters = _this select 2; // ???
private ["_actions", "_weapon", "_loadableMissiles"];
_actions = [];
_weapon = secondaryWeapon _target;
_loadableMissiles = [_unit, _weapon] call FUNC(getLoadableMissiles);
{
private ["_name", "_displayName", "_statement", "_condition", "_action"];
_name = format [QGVAR(Missile_%1), _x];
_displayName = format [localize LSTRING(LoadMagazine), getText (configFile >> "CfgMagazines" >> _x >> "displayName")];
_statement = {
(_this select 2) call DFUNC(load);
};
_condition = {
(_this select 2) call DFUNC(canLoad)
};
_action = [_name, _displayName, "", _statement, _condition, {}, [_unit, _target, _weapon, _x], "", 4] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _unit];
} forEach _loadableMissiles;
_actions