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c88695fb82
* Update fnc_canApplyHandcuffs.sqf * Update fnc_canApplyHandcuffs.sqf * Update fnc_doApplyHandcuffs.sqf * Update XEH_preStart.sqf * Update fnc_doApplyHandcuffs.sqf * Update fnc_canApplyHandcuffs.sqf * Update XEH_preInit.sqf * Update fnc_doApplyHandcuffs.sqf stray bracket * Update addons/captives/XEH_preStart.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update fnc_canApplyHandcuffs.sqf * Change to restraints Update XEH_preInit.sqf * Update XEH_preStart.sqf * Update fnc_canApplyHandcuffs.sqf * Update fnc_doApplyHandcuffs.sqf * Update CfgWeapons.hpp --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
29 lines
672 B
Plaintext
29 lines
672 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Checks the conditions for being able to apply handcuffs
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: target <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* [player, bob] call ACE_captives_fnc_doApplyHandcuffs;
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
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[QGVAR(setHandcuffed), [_target, true, _unit], [_target]] call CBA_fnc_targetEvent;
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private _cuffs = (_unit call EFUNC(common,uniqueItems)) arrayIntersect GVAR(restraints);
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_unit removeItem (_cuffs#0);
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