ACE3/addons/medical/functions/fnc_useItems.sqf
Glowbal 05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00

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/*
* Author: Glowbal
* Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Items <ARRAY<STRING>>
*
* ReturnValue:
* <NIL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_medic", "_patient", "_items", "_itemUsedInfo", "_itemsUsedBy"];
_medic = _this select 0;
_patient = _this select 1;
_items = _this select 2;
_itemsUsedBy = [];
{
// handle a one of type use item
if (typeName _x == "ARRAY") then {
{
_itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
}foreach _x;
};
// handle required item
if (typeName _x == "STRING") then {
_itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
};
}foreach _items;
[count _items == count _itemsUsedBy, _itemsUsedBy];