ACE3/addons/map/CfgMarkers.hpp
Nicolás Badano 518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00

43 lines
1.5 KiB
C++

// MARKERS
class CfgMarkers {
class Flag;
// Reenable NATO symbols ...
class b_unknown: Flag {scope = 2;};
// ... and disable all the useless ones
// If you think that some of these are needed, create an issue; But until
// there's a better way to place markers, there should be only the most
// important markers here.
// Keep in mind that all of these can still be placed in the editor.
class b_hq: b_unknown {scope = 1;};
class b_installation: b_unknown {scope = 1;};
class b_maint: b_unknown {scope = 1;};
class b_med: b_unknown {scope = 1;};
class b_service: b_unknown {scope = 1;};
class b_support: b_unknown {scope = 1;};
class n_unknown: b_unknown {};
class n_hq: n_unknown {scope = 1;};
class n_installation: n_unknown {scope = 1;};
class u_installation: n_unknown {scope = 1;}; // i have no idea...
class n_maint: n_unknown {scope = 1;};
class n_med: n_unknown {scope = 1;};
class n_service: n_unknown {scope = 1;};
class n_support: n_unknown {scope = 1;};
class o_unknown: b_unknown {};
class o_hq: o_unknown {scope = 1;};
class o_installation: o_unknown {scope = 1;};
class o_maint: o_unknown {scope = 1;};
class o_med: o_unknown {scope = 1;};
class o_service: o_unknown {scope = 1;};
class o_support: o_unknown {scope = 1;};
// disable all civy markers (harbor etc.)
class c_unknown: b_unknown {scope = 1;};
// disable quantity indicators (fire team/squad/platoon ...)
class group_0: b_unknown {scope = 1;};
};