10881fc5bd
* Update vn_mine_tripwire_m16_02_ammo base class * Fix fnc_handlePunjiTrapDamage Hopefully once and for all * Remove placement actions from punji traps * Add Explosives compat for 1.2 content TODO testing * Add quoting to stringtable config usage * Prevent bike mine placement object from swinging all over the place * Add non attachable ACE_Triggers for big mines Bike mine looks kinda stupid when it's attached to a car... * Bike mine triggers * Cartridge mine triggers * Lighter mine triggers * Pot mine triggers * Jerrycan mine triggers * Mortar shell mine triggers * Grenade board mine triggers * Inheritance fixes * Update damage handler for new punji traps * Improve interaction points and dig distances * Dh10 mine triggers * Bump damage of vn_mine_cartridge_ammo * Add incendiary features to lighter and jerry can explosives WIP * SOG Compat - Added fuel tank volumes for SOG update 1.2 vehicles (#8978) * Added fuel tank volumes for SOG update 1.2 vehicles * Type 55A is similar in fuel capacity to the PTF Nasty, not the PBR * Add missing EOLs Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Improve placement feedback of Whip punji * Add inheritance to custom wound handlers * Fix doorway punji position * Add spikes offset for affected units of doorway trap * Prevent spiderholes from being loaded into cargo * Add missing continue digging action to spiderholes * Fix spiderholes physics while being dug up via trenches system Depends on #8998 * Add missing params * Fix parenthesis * Add pDrive dummy files This is stupid. * Enable Melee weapons in the arsenal * Add Entrenching tool capabilities to Shovel and ETool Depends on #8999 * Add incendiary features to Molotov and M14 * Tweak chance of being set ablaze Now sums all hitpoints damage. * Add ACE_damageType to napalm and he bombs * Do not change cartridge mine damage and range if no ACE Medical * Simplify variable config values * Swap cartridge mine hit values Whoopsie. * Add overpressure configs to launchers * Fixed an issue preventing the M1919A6 CSW from being disassembled (#8970) * Remove disassembleTo from CSW weapons This config property is meant for tripods. * Add CSW config for MG42 * Simplify requiredAddons * Remove proxy weapons from most of the CSW, adjust loading times The animations are pretty important in case of SOGPF turrets, the ammo load times were adjusted accordingly so the total loading times is similar. * Add vn_pavn_30_can.p3d pDrive dummy * Fix missing MG42 mag icon * Add field_rations values to food props/mags Needs #9008 to be usable. * Add more field_rations values to food props/mags Send help. * More food configs * Even more food configs Fooooood. * More fooood Even more foooooood. * Fix food inheritance * Add SGM CSW compatibility * Various fixes for CSW Wrong tripods for opfor guns, missing translation * Improve TOW interaction position * Add dragging and interaction configs to recoilles rifles * Cleanup SGM CSW config * Add MK18 CSW config * Add H-12 MLRS CSW config * Add missing Mk18 stringtable * Add function header and logging to fnc_woundsHandlerIncendiary * Add missing weapons in CfgPatches array * Add entrenching tool config to backpacks * Fix Hammer and Fire axe melee weapons * Add missing CSW images Thanks @BaerMitUmlaut Co-authored-by: Samuel Deutsch <Quantx@users.noreply.github.com> |
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.github | ||
addons | ||
docs | ||
extensions | ||
extras | ||
include | ||
optionals | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
ace_advanced_ballistics_x64.dll | ||
ace_advanced_ballistics.dll | ||
ace_artillerytables_x64.dll | ||
ace_artillerytables.dll | ||
ace_break_line_x64.dll | ||
ace_break_line.dll | ||
ace_clipboard_x64.dll | ||
ace_clipboard.dll | ||
ace_fcs_x64.dll | ||
ace_fcs.dll | ||
Arma3_workshop_addon.jpg | ||
AUTHORS.txt | ||
build.bat | ||
hemtt.toml | ||
LICENSE | ||
logo_ace3_ca.paa | ||
meta.cpp | ||
mod.cpp | ||
README.md | ||
sqfc.json |
Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit
ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.
The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).
The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
Core features
- Brand new 3D interaction/action system
- Performance and reliability framework
- Focus on modularity and customization
- New flexible client and server settings & configuration
- Improved medical system with various levels (basic/advanced) focus on gameplay/realism
- Proper & consistent network-synced weather
- Wind and weather-based ballistics
- Captivity system
- Explosives system, including different trigger types
- Map screen improvements – marker placement and map tools
- Logistics
- Advanced missile guidance and laser designation
Additional features
- Carrying and dragging
- Realistic names for vehicles and weapons
- A fire control system (FCS) for armored vehicles and helicopters
- Realistic ballistics/FCS calculated in C/C++ extensions
- Backblast area and overpressure simulation
- Disposable launchers
- Realistic G-forces
- Vehicle locking
- Realistic night and thermal vision modes
- Magazine repacking
- Realistic weapon overheating mechanic
- Combat deafness (temporary loss of hearing) simulation
- Improved interactions for AARs and ammo bearers
- Adjustable sniper scopes
- No idle animation with lowered weapon
- No talking player avatar
- Jumping over obstacles, climbing over walls and cutting down fences
- Vector, MicroDAGR and Kestrel devices
and much more...
Getting started
ACE3 requires Arma 3 and the latest version of CBA A3. See the following pages for help and information on how to get started with ACE3:
Contributing
You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on Github. Please comment on issues if you want to contribute with, to avoid duplicating effort.
Contribution guidelines
To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. See the pull request guidelines for further information on this process.
Submitting issues and requesting features
Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:
Testing & building
To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build:
- Setting up the development environment – step-by-step instructions on how to properly setup and build a version of ACE3 for testing purposes.
Get in touch
Discord | We have a public Discord server that anyone can join. This is where all our developers and contributors hang out and where we make announcements |
You can follow our Twitter account to get updates and various links to guides | |
You can follow our Facebook account to get updates and various links to guides | |
Bohemia Forum | We have a dedicated thread on the Bohemia Forums for the ACE3 project |
License
ACE3 is licensed under the GNU General Public License (GPLv2).