ACE3/addons/frag
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
$PBOPREFIX$ Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgAmmo.hpp Make 40mm Grenades Frag (#3679) 2016-05-07 15:35:39 -05:00
CfgAmmoReflections.hpp change by idea from @jonpas 2015-10-03 17:38:24 +02:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
config.cpp Cleanup++: 2015-04-26 23:14:54 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInit.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp Make 40mm Grenades Frag (#3679) 2016-05-07 15:35:39 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.