ACE3/addons/interaction/functions/fnc_getDown.sqf
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00

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/*
* Author: KoffeinFlummi, commy2
* Forces a civilian to the ground with a chance of failure.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [civillian] call ace_interaction_fnc_getDown
*
* Public: No
*/
#include "script_component.hpp"
#define SEND_RADIUS 10
params ["_unit", "_target"];
_unit playActionNow "GestureGo";
private "_chance";
_chance = [0.5, 0.8] select (count weapons _unit > 0);
{
if (count weapons _x == 0 && {random 1 < _chance}) then {
["getDown", [_x], [_x]] call CBA_fnc_targetEvent;
};
false
} count (_target nearEntities ["Civilian", SEND_RADIUS]);